Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Crossbow on January 03, 2014, 01:04:24 am

Title: POF test / collada help
Post by: Crossbow on January 03, 2014, 01:04:24 am
(see attached files)
This test POF is visible in PCS2, but invisible ( no material even though one has been specified) in the editor.
Could someone tell me if they get the same error as I do with these files?

It is just a test model (cube 100m) with placeholder texture. (Needs table entry added).

I think the error is due to the default autodesk .dae format that was used at export from Max 2012 due to the 3.05C collada installer not recognizing my max 9.0 and max 2012 install.
I just would like confirmation on this, since I may have to change from 64 bit to 32bit OS in order to get the collada installer to function.
Thanks

[attachment deleted by an evil time traveler]
Title: Re: POF test / collada help
Post by: zookeeper on January 03, 2014, 01:26:11 am
Yes, the problem is that the texture/material simply isn't assigned to any of the polys. You can see that by clicking on turret_test in the textures panel; normally, all polys using the selected texture get wireframed in pink.

Since you say 3.05C, that means you're still trying to use ColladaMax, which at some point evolved into OpenCollada (https://github.com/KhronosGroup/OpenCOLLADA/releases) which is what you want now. I use it (1.3.1 I think) with 64-bit Max 2012 myself and it works perfectly.

EDIT: Too bad that they've made it so difficult to find the right downloads, it seems. They were supposed to have moved to GitHub but as you can see, they don't have anything recent in there after all. Try here. (http://code.google.com/p/opencollada/downloads/list?can=1&q=)
Title: Re: POF test / collada help
Post by: Crossbow on January 03, 2014, 01:44:23 am
That works fine now.
Thank you Zookeeper.  :)
Title: Re: POF test / collada help
Post by: chief1983 on January 03, 2014, 03:42:48 pm
This is another one of those things we need to get documented for Getting Started with PCS2 thing.  All the docs we have on it just aren't keeping up with the times.