Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 04, 2014, 06:00:10 am
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Here is the nightly for Windows on 04 Jan 2014 - Revision 10277
Group: NO-SSE
fso-WIN-NO-SSE-20140104_r10277.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140104_r10277.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140104_r10277.md5)
Group: Standard
fso-WIN-Standard-20140104_r10277.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140104_r10277.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140104_r10277.md5)
Group: SSE
fso-WIN-SSE-20140104_r10277.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140104_r10277.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140104_r10277.md5)
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r10277 | Goober5000 | 2014-01-03 23:22:11 -0600 (Fri, 03 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelanim.cpp
fix Mantis #2994: a model can have initial animation states even if it doesn't have animations
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