Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 05, 2014, 05:56:39 am
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Here is the nightly for Windows on 05 Jan 2014 - Revision 10280
Group: NO-SSE
fso-WIN-NO-SSE-20140105_r10280.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140105_r10280.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140105_r10280.md5)
Group: Standard
fso-WIN-Standard-20140105_r10280.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140105_r10280.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140105_r10280.md5)
Group: SSE
fso-WIN-SSE-20140105_r10280.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140105_r10280.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140105_r10280.md5)
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r10278 | karajorma | 2014-01-05 00:09:59 -0600 (Sun, 05 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Make it easier to distinguish the events in the mission log
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r10279 | karajorma | 2014-01-05 01:26:01 -0600 (Sun, 05 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
M /trunk/fs2_open/code/fred2/missionnotesdlg.h
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/missionui/missionbrief.cpp
Allow training missions to also show mission goals.
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r10280 | karajorma | 2014-01-05 01:28:55 -0600 (Sun, 05 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionbrief.cpp
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.h
Add support for replaying briefing and command briefing cutscenes. The go back a stage and go to first stage buttons will now count these as a briefing stage.
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There was discussion of adding an AVX build to the nightly builds and dropping the SSE build.
see http://www.hard-light.net/forums/index.php?topic=85566.msg1715889#new
Is this going to be implemented and if so when?
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Yes I was wondering about that too.