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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 06, 2014, 10:27:52 am
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Here is the nightly for OS X on 06 Jan 2014 - Revision 10280
Group: Standard
fso-OSX-Standard-20140106_r10280.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140106_r10280.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140106_r10280.md5)
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r10277 | Goober5000 | 2014-01-03 23:22:11 -0600 (Fri, 03 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelanim.cpp
fix Mantis #2994: a model can have initial animation states even if it doesn't have animations
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r10278 | karajorma | 2014-01-05 00:09:59 -0600 (Sun, 05 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Make it easier to distinguish the events in the mission log
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r10279 | karajorma | 2014-01-05 01:26:01 -0600 (Sun, 05 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
M /trunk/fs2_open/code/fred2/missionnotesdlg.h
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/missionui/missionbrief.cpp
Allow training missions to also show mission goals.
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r10280 | karajorma | 2014-01-05 01:28:55 -0600 (Sun, 05 Jan 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionbrief.cpp
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.h
Add support for replaying briefing and command briefing cutscenes. The go back a stage and go to first stage buttons will now count these as a briefing stage.
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