Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora 3rd Party Missions, Mods & Campaigns => Topic started by: GrandBravo on January 13, 2014, 04:04:19 pm

Title: Viper Tube Launch (Player + AI)
Post by: GrandBravo on January 13, 2014, 04:04:19 pm
Hi there,

I just started to play this game and beginning to like it a lot that I am starting to make my own missions!

The only problem I still can't fix is the tube launch of a viper out of a battlestar (same for the cylons). The help-site tells me that this isn't working yet, and you better let them jump in battle.

I was wondering if the problem has been fixed already and if so, how and could you plz place an example in this topic? It would really help! :)

Manny thx!


Title: Re: Viper Tube Launch (Player + AI)
Post by: karajorma on January 13, 2014, 09:53:40 pm
If you've played the game, you'll know that tube launches obviously work. The problem is that they are very complicated and so it wasn't a good idea to write how to make them work in the beginners tutorial as we'd no doubt confuse the hell out of people.

You can find instructions on how to do a tube launch here (http://www.hard-light.net/forums/index.php?topic=82523.0). We have an improved method which is currently being tested by the team. It should appear in R1.5.
Title: Re: Viper Tube Launch (Player + AI)
Post by: fightermedic on January 15, 2014, 03:37:37 pm
something fredded or a more script-like solution?
Title: Re: Viper Tube Launch (Player + AI)
Post by: karajorma on January 15, 2014, 07:53:21 pm
Scripted.
Title: Re: Viper Tube Launch (Player + AI)
Post by: fightermedic on January 16, 2014, 03:14:31 pm
sounds good :)
do you think it will be easily useable by other mods too? using different ships and all those problems
Title: Re: Viper Tube Launch (Player + AI)
Post by: Bullhorn on January 16, 2014, 09:21:27 pm
Really,  scripted?
Curious  and interesting.

Player-use-ai and etc locking sexps, plus a simple way point, and object acceleration won't work?

Bh
Title: Re: Viper Tube Launch (Player + AI)
Post by: karajorma on January 16, 2014, 09:29:37 pm
That's how we did it previously. It works but it's a complete PITA to set up for every single mission. Especially as it's very easy to miss one SEXP and have it crap up in some way. Having a script do it all for you is much easier.

sounds good :)
do you think it will be easily useable by other mods too? using different ships and all those problems

You'd have to talk to m|m about that.