Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Ghostavo on January 24, 2014, 08:33:06 am
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I'm looking for a turn-based D&D game similar to Temple of Elemental Evil. Any recommendations?
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What about the old Neverwinter Nights games? (They're not, strictly speaking, turn based though)
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Icewind Dale and its sequel are pretty good ones, too. Though, once again, not strictly speaking turn-based.
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If you're saying Icewind Dale, you also must say Baldur's Gate. (both can be enhanced with a widescreenmod and ui mods that make these games look really nice even nowadays).
But if I'm saying Baldur's Gate, I would also have to say Planescape Torment. Especially, to be precise. Though not D&D itself, it is D&D derided and shares a huge amount of similarities. And it's also debatedly one of the best role playing games ever made. Period.
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it is D&D derived
Fixed that for you.
And technically, those Infinity Engine games are turn-based; the turns just proceed automatically. ;)
IIRC, you can actually tell the game to pause at the end of every turn, making it effectively turn-based.
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It might not be what you're looking for but you might want to check out roguelike games (classic roguelikes, I mean - a lot of games like FTL, Rogue Legacy etc have blurred the distinctions somewhat).
Brogue (https://sites.google.com/site/broguegame/), a fairly learnable roguelike compared to some others, but it retains the ASCII graphics and complexity that are a common staple of roguelikes.
ADOM (http://www.adom.de/)/Ancient Domains of Mystery, I haven't played this one but I've heard it's good! (IronBeer's let's play (http://www.hard-light.net/forums/index.php?topic=76428.0))
Dungeon Crawl Stone Soup (http://crawl.develz.org/wordpress/), a very deep and complex but fair roguelike with TONS of starting classes. Haven't really gotten into it, but it's good!
NetHack (http://www.nethack.org/), my favorite roguelike and a direct descendant of Rogue, the original game that started it all. It's one of the most popular roguelikes but it can be fairly criticized for being somewhat luck-based in ways that are hard for players to mitigate.
https://en.wikipedia.org/wiki/Roguelike
if you get really into them, prepare for a MASSIVE time sink... ;7
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Thanks for the replies.
What I was looking for exactly was something that approached the D&D experience as closely as possible on a computer, since it's basically impossible for me to find people interested in actually playing D&D in real life.
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but the human interaction is an absolutely vital component to 'the d&d experience', you're not going to recreate it with a computer
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Hence as closely as possible.
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I think PhantomHoover's point is that without other humans the "as closely is possible" is still the difference between playing a game of football in real life and telling a person on the sofa next to you how to play FIFA 2014. :p
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Cuz the mechanics and the story don't matter at all, right? Clearly, Planescape: Torment is an awful example of a D&D game because it's single player.
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No, cause in terms of player agency the comparison is valid.
I really loved Baldur's Gate (I hated the sequel but that's a whole different issue). I loved Icewind Dale too. And Planescape Torment is probably the next game I'll get from GOG. But none of that changes the fact that until such a time as we get AI, no computer game can't possibly compare with a human run role playing game. A computer can only have your character do whatever the programmer thought they might do. A pen and paper RPG can have your character do anything you can think of.
Taken as computer games, the games mentioned are great. Taken as an attempt to satisfy a desire to play D&D though, the comparison I made is quite fair.
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No kidding. No cRPG can make actions have consequences in the manner a P&P RPG with a smart DM can.
That being said, I am quite sure that there's quite a few people here that would be interested in D&D sessions. Heck, I have only just learned that a website like roll20.net exists, it shouldn't be that hard to find a group.
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I think PhantomHoover's point is that without other humans the "as closely is possible" is still the difference between playing a game of football in real life and telling a person on the sofa next to you how to play FIFA 2014. :p
And if I really liked football and couldn't find other people to play football with, I might as well play FIFA 2014.
I realize the storyline will be heavily scripted when compared to a human DM and there are a bunch of decisions that are not possible without NetHack's dev team level of paranoia, but I still want to play the FIFA 2014 equivalent of D&D.
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Basically anything with the Bioware logo slapped on it.
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When I saw your thread title it sounded like you were petitioning Hard Light for an online D&D group.
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And if I really liked football and couldn't find other people to play football with, I might as well play FIFA 2014.
I realize the storyline will be heavily scripted when compared to a human DM and there are a bunch of decisions that are not possible without NetHack's dev team level of paranoia, but I still want to play the FIFA 2014 equivalent of D&D.
Oh I understand that. But maybe you can also try to find some people to play online with you instead/as well. :)
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Until a computer can argue over whether you had to roll under or over the value to pass a test, gets gradually pissed as the game progresses and can sell me cheap imported tobacco, it won't come close to my D&D experiences ;)