Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on July 10, 2002, 05:10:40 pm
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How do you get turrets on player ships to fire? I'm doing a little experimenting with the cap ships in the game, but the turrets don't fire. I've tried to put in beam and turret free all, but they still don't work...:(
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The ships flag must be set to bomber.
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Nope...
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Originally posted by Unkown Target
Nope...
What do you mean nope? If you mean it didn't help, then there's something wrong with the tables, model or mission. If you mean "it doesn't need to be bomber", then yes it does.
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Easy, Pera, easy. I meant, nope, it doesn't work. I should perhaps elaborate: I'm trying a highly-experimental way to allow the player to fly cap ships with every turret, etc. enabled.
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Well, you're not the first one to try that :) . They should work by just changing the flag to bomber and making the ship player flyable. There is a limit of how many turrets/subsystems a player ship can have, but breaking that limit causes crashes, not that.
Perhaps you should try starting all over again, and doing nothing else except 1. bomber, 2. player flyable.
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I put that in. Anyways, I know about the crashing ( I have to use the invulnerable tag to keep it from happening). Anyways (again) it still doesn't work! :(
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I guess that's impossible to do without source.
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I'll figure it out ;)