Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on July 10, 2002, 05:10:40 pm

Title: Turret probs...
Post by: Unknown Target on July 10, 2002, 05:10:40 pm
How do you get turrets on player ships to fire? I'm doing a little experimenting with the cap ships in the game, but the turrets don't fire. I've tried to put in beam and turret free all, but they still don't work...:(
Title: Turret probs...
Post by: Pera on July 10, 2002, 05:36:13 pm
The ships flag must be set to bomber.
Title: Turret probs...
Post by: Unknown Target on July 10, 2002, 05:53:01 pm
Nope...
Title: Turret probs...
Post by: Pera on July 10, 2002, 06:15:02 pm
Quote
Originally posted by Unkown Target
Nope...


What do you mean nope? If you mean it didn't help, then there's something wrong with the tables, model or mission. If you mean "it doesn't need to be bomber", then yes it does.
Title: Turret probs...
Post by: Unknown Target on July 11, 2002, 01:15:17 pm
Easy, Pera, easy. I meant, nope, it doesn't work. I should perhaps elaborate: I'm trying a highly-experimental way to allow the player to fly cap ships with every turret, etc. enabled.
Title: Turret probs...
Post by: Pera on July 11, 2002, 02:25:49 pm
Well, you're not the first one to try that :) . They should work by just changing the flag to bomber and making the ship player flyable. There is a limit of how many turrets/subsystems a player ship can have, but breaking that limit causes crashes, not that.

Perhaps you should try starting all over again, and doing nothing else except 1. bomber, 2. player flyable.
Title: Turret probs...
Post by: Unknown Target on July 11, 2002, 03:12:49 pm
I put that in. Anyways, I know about the crashing ( I have to use the invulnerable tag to keep it from happening). Anyways (again) it still doesn't work! :(
Title: Turret probs...
Post by: Redfang on July 11, 2002, 03:15:49 pm
I guess that's impossible to do without source.
Title: Turret probs...
Post by: Unknown Target on July 11, 2002, 06:15:18 pm
I'll figure it out ;)