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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 11, 2014, 05:58:35 am

Title: Nightly (Windows): 11 Feb 2014 - Revision 10430
Post by: SirKnightly on February 11, 2014, 05:58:35 am
Here is the nightly for Windows on 11 Feb 2014 - Revision 10430

Group: NO-SSE
fso-WIN-NO-SSE-20140211_r10430.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140211_r10430.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140211_r10430.md5)

Group: Standard
fso-WIN-Standard-20140211_r10430.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140211_r10430.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140211_r10430.md5)

Group: SSE
fso-WIN-SSE-20140211_r10430.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140211_r10430.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140211_r10430.md5)

Code: [Select]
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r10430 | zookeeper | 2014-02-10 08:10:11 -0600 (Mon, 10 Feb 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collidedebrisweapon.cpp
   M /trunk/fs2_open/code/object/collideshipweapon.cpp
   M /trunk/fs2_open/code/object/collideweaponweapon.cpp
   M /trunk/fs2_open/code/parse/scripting.cpp

Allowed the $Weapon class hook condition to work on $Weapon Collision hooks.
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