Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 17, 2014, 05:57:03 am
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Here is the nightly for Windows on 17 Feb 2014 - Revision 10451
Group: NO-SSE
fso-WIN-NO-SSE-20140217_r10451.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140217_r10451.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140217_r10451.md5)
Group: Standard
fso-WIN-Standard-20140217_r10451.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140217_r10451.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140217_r10451.md5)
Group: SSE
fso-WIN-SSE-20140217_r10451.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140217_r10451.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140217_r10451.md5)
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r10445 | The_E | 2014-02-16 09:36:27 -0600 (Sun, 16 Feb 2014) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/starfield/starfield.cpp
M /trunk/fs2_open/code/starfield/starfield.h
Adds set-motion-debris-override sexp. This can be used to control the presence of motion debris, and overrides any user choice made through the -nomotiondebris commandline flag.
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r10446 | m_m | 2014-02-16 10:25:00 -0600 (Sun, 16 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Add lua function to get a handle of the current player
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