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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 21, 2014, 03:24:36 pm
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Here is the nightly for OS X on 21 Feb 2014 - Revision 10471
Group: Standard
fso-OSX-Standard-20140221_r10471.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140221_r10471.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140221_r10471.md5)
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r10463 | m_m | 2014-02-20 05:02:07 -0600 (Thu, 20 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/osapi/osapi.cpp
M /trunk/fs2_open/code/osapi/osapi_unix.cpp
Add -no_unfocused_pause option.
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r10464 | m_m | 2014-02-20 05:07:27 -0600 (Thu, 20 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Fix for Coverity 1107332: Negative array index read
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r10466 | karajorma | 2014-02-21 02:48:14 -0600 (Fri, 21 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/multi_sexp.cpp
Fix a bug with the multiplayer SEXP code. The callback functions write to the packet and thus can also make it go out of bounds.
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r10467 | karajorma | 2014-02-21 02:49:03 -0600 (Fri, 21 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missiongoals.cpp
Fix a bug with the event.log where SEXPs which weren't in events would also write data to the log.
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r10469 | karajorma | 2014-02-21 06:00:37 -0600 (Fri, 21 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
Make the Mission Objectives editor a little larger. Cause why not?
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r10470 | karajorma | 2014-02-21 06:01:30 -0600 (Fri, 21 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Add a SEXP for checking the current state of ship flags.
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r10471 | karajorma | 2014-02-21 06:38:12 -0600 (Fri, 21 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
Fix a bug where you couldn't press g to start a mission in debug builds.
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