Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lepanto on February 24, 2014, 11:45:41 pm
-
I'm working on a mission where the player commands a destroyer. Unfortunately, flying such a large ship makes the chase cam zoom WAY back, so that fighters are reduced to about a few pixels in size, and no ship looks visually impressive anymore.
How, if it is possible, does one make the standard chase cam perspective zoom in or out (not using the cutscene camera, because that erases the HUD)?
-
Isn't the camera's position tied to model traits (radius? or is the camera position its own setting?) that can be adjusted in PCS2?
-
I think it's related to the zoom distance that you set for the techroom (in the ships.tbl)
If not, it's related to the model radius that can be set in PCS2.
-
It depends on the model radius... :yes:
-
Thanks guys, changing the radius worked! :)
-
I have this gut feel that changing the radius could affect other stuff in subtle ways. e.g. radius used to be used to calculate the distance at which shockwave damage was scaled & applied. I think it may also be currently used in collision detection, so.... YMMV, maybe it won't affect your mission adversely, maybe it will (not that you seem to have any other option at the moment :()
-
Then maybe the chase cam shouldn't be hardcoded to be tied to the radius :P
-
Indeed!!! Some coder should fix that!!
:nervous:
/me flees
-
Radius is also tied to the way AI guard behavior targeting the model works.