Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: DahBlount on February 26, 2014, 08:46:47 am

Title: Ships have render problems with glsl enabled
Post by: DahBlount on February 26, 2014, 08:46:47 am
List of problems:
Parts of ships act like they have no z-buffer when viewed from angles lower than 70 degrees below vertical relative to the surface.
Glass is no longer transparent, appears filled with a grayish white color.

 These problems do not appear when "no lighting" is applied in ship lab.

Drivers are up to date. Using Intel 3rd gen HD Graphics 4000 which "should" be able to use OGL shaders without any problems.
Title: Re: Ships have render problems with glsl enabled
Post by: The E on February 26, 2014, 08:49:27 am
Drivers are up to date. Using Intel 3rd gen HD Graphics 4000 which "should" be able to use OGL shaders without any problems.

Should being the operative word. They don't.
Title: Re: Ships have render problems with glsl enabled
Post by: Fury on February 26, 2014, 08:55:28 am
Technically they can but Intel's HD Graphics drivers have so many OpenGL related problems that in practice they don't.

Bah, stolen by E.
Title: Re: Ships have render problems with glsl enabled
Post by: DahBlount on February 26, 2014, 09:09:07 am
Figured as much, was just wondering if anyone had found a viable fix or anything similar. It's not that big of a problem tbh and the game itself is still easily playable.
Title: Re: Ships have render problems with glsl enabled
Post by: niffiwan on February 26, 2014, 03:22:24 pm
You could try a few of the troubleshooting command line flags. "-disable_pbo" in particular was created to work around a crash in the Linux Intel video drivers. "-novbo" and "-disable_fbo" may also be worth a try.
Title: Re: Ships have render problems with glsl enabled
Post by: DahBlount on February 26, 2014, 04:09:22 pm
Unfortunately, none of those work in any combination. I actually found out today that a video driver was released recently so I will update and see if anything has changed.

Update: It fixed it! Ships are no longer see through and all post processing and shaders work properly.