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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 28, 2014, 02:50:29 pm
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Here is the nightly for OS X on 28 Feb 2014 - Revision 10476
Group: Standard
fso-OSX-Standard-20140228_r10476.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140228_r10476.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140228_r10476.md5)
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r10473 | Zacam | 2014-02-22 09:54:59 -0600 (Sat, 22 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/2d.cpp
I think we can allow for 32bit Color Depth to be the default option now.
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r10474 | zookeeper | 2014-02-22 19:00:46 -0600 (Sat, 22 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collidedebrisweapon.cpp
Fixed oversight in r10430: the $Weapon class hook condition didn't work on $Weapon Collision hooks if the other object was an asteroid.
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r10475 | karajorma | 2014-02-22 23:46:49 -0600 (Sat, 22 Feb 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
Bigger (and better?) Briefing and Debriefing editors courtesy of Axem.
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r10476 | niffiwan | 2014-02-27 03:07:33 -0600 (Thu, 27 Feb 2014) | 5 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Followup to mantis 3009; missed the Lead Sight gauge in the 1st fix
Rechecked all other gauges that set slew=true in their contructors
(vs 1st pass which checked gauges that set slew=true in hudparse.cpp)
I think I got them all now...
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