Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lt. Spanks on March 01, 2014, 06:49:38 pm
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Hello there everybody I just have a few questions about this here weapons table that I plan to begin to edit to bring some of my own creativeness into freespace.
I have a good amount of experience with this I just am not sure about certain values the engine will take.
1) Spawn Cluster Baby, 15: HOW FAR CAN DIS GO?!?!?!?!?! to 20? to 500? (Probably not that as it would destroy the game :() But it would be interesting to see.
2) Still not sure how weapon range works... I think its velocity times lifetime perhaps? Or is it just lifetime? An explanation would be appreciated.
3) Can missile splits chain. Lets say I have a missile, and I detonate it to release swarms of Piranhas which then also detonate?
That's all I can think of for now but I'm sure I'll think of something else soon enough.
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1. The largest number I've ever seen is somewhere around 50. To see 500 missiles flying in all directions would be spectacular but not feasible as far as I know.
2. The weapon range entry is the range at which a weapon will actively target enemies. Velocity * Lifetime gives you the actual range of the weapon.
3. Yes. Take a look at Just Another Day: Extreme Arcade. There is a missile that splits twice. There could possibly be more splits than that.
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Thanks a lot for your respons :yes:
Number three gives me some excitement.
I've got another one and I know this is possible just... how...
4) Custom launch and impact sounds... Its just a number should I just put in a file name or what?
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It used to be that numbers were linked to specific sound files via table. Now you can use a shortened name as a placeholder instead of a number, making it much easier to remember which sounds you want. A table is required no matter what you do.
You should read Sounds.tbl (http://www.hard-light.net/wiki/index.php/Sounds.tbl) to learn how to make a modular table for sounds.
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Okay thanks for the info... time to get modding...
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You can get a missile to have infinite recursion (as in, has infinity stages) - just have it keep spawning itself.
Of course, this means the number of the said missile active in the mission can only increase, which has its own problems.
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http://www.hard-light.net/wiki/index.php/Engine_limitations#Objects
There is a hard limit of
700 weapon objects
and
2000 objects in the mission space total
also
http://www.hard-light.net/wiki/index.php/Engine_limitations#Sub-Weapon_Types
maximum corkscrew value of 64
maximum Swarm Missiles value of 100
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http://www.hard-light.net/wiki/index.php/Engine_limitations#Sub-Weapon_Types
maximum corkscrew value of 64
maximum Swarm Missiles value of 100
Always been wondering why do corkscrew and swarm missiles have a limit of their own and why are they so bloody low.