Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on March 12, 2014, 02:51:00 pm

Title: ts3.2 serial#
Post by: --Steve-O-- on March 12, 2014, 02:51:00 pm
yeah bad news...my computer is toast...jumping ship to a new one. problem is i need truespace 3.2 alive long enough to finish my projects in progress. i re-downloaded and bam...i have no way to get the serial number. anybody have any suggestions?
Title: Re: ts3.2 serial#
Post by: whitearrow on March 12, 2014, 04:23:54 pm
 if you purchased the licence online they should have records of the purchase/payment. You may contact the software house and retrieve your serial or ask for assistance ...
what do you mean with toast? Did you fried the HDD or the motherboard?
Title: Re: ts3.2 serial#
Post by: The E on March 12, 2014, 04:35:41 pm
Problem is that TrueSpace has been officially abandoned in 2009, at version 7.6. Even if the original retailer where Steve-O bought the license still exists, it is unlikely they still have records of said purchase.
Title: Re: ts3.2 serial#
Post by: Droid803 on March 12, 2014, 06:48:45 pm
Random, but try 5300311551997
No clue if it will work, just a result from teh interwebs
Title: Re: ts3.2 serial#
Post by: Shivan Hunter on March 12, 2014, 09:25:11 pm
Isn't 3.2 (and many newer versions) free to download now?

For that matter, Wings3D is free to download and is much, much, much, much, much, much, much better for FS modeling than ts

(also blender)
Title: Re: ts3.2 serial#
Post by: Dragon on March 13, 2014, 03:16:05 am
The thing is, he know Truespace (and HOW!). :) If you know a particular modeling program, it might be hard to learn another, especially one as arcane as Blender. Really, when you get down to it, Blender has the advantage of being able to export smoothing (something fixed by the community within moments on Steve-O's models), and that's it. Steve-O does his awesomeness with an antiquated version of Truespace, so it's not like it can't be used to make great models.

BTW, I've found what looks like a free version of TS 3.2. http://free-downloadz.net/free/truespace%203.2%20download%20for%20free
Could you check it out? It might not need a serial.
Title: Re: ts3.2 serial#
Post by: den5 on March 13, 2014, 03:35:29 am
My TS 3.2 archive have serial number. I hope it will work.

SN: 5300311577097
Title: Re: ts3.2 serial#
Post by: Nuke on March 13, 2014, 04:42:56 am
truespace 6.* was the best version of truespace in my book. 7 had too much cruft and was slower without adding anything useful. and versions 4 and prior had horrible uv mapping tools. i skipped over 5 completely and never bothered trying it because i was happy with 6 (at least till i got good with max).
Title: Re: ts3.2 serial#
Post by: Colonol Dekker on March 13, 2014, 05:56:46 am
2.1 and lithunwrap are all you need!!
Title: Re: ts3.2 serial#
Post by: Nuke on March 13, 2014, 06:09:01 am
never used lithunwrap, not once. i was successfully uv mapping with version 4.2. it was hard to do and not quite obvious but i figured it out. it also required a 3rd party plugin to unwrap the uv space for texturing (and this was the only way to see your results). 6 had a uv editor that sucked a lot less.
Title: Re: ts3.2 serial#
Post by: --Steve-O-- on March 13, 2014, 08:56:37 am
Random, but try 5300311551997
No clue if it will work, just a result from teh interwebs

worked like a charm! thank you so much! you are truly awesome and a life saver....hell, all of you are awesome! round of digital beers on me!

(http://i.huffpost.com/gen/1313689/thumbs/o-BEER-CHEERS-facebook.jpg)

but yeah, there is no longer any support from caligari, their web site has been decommissioned.  i know 3.2 is old, it just flows for me. however i am starting to see it limitations. tried 7.6 and like Nuke said, to much crude grafted on with no gain really....the interface was an abomination. i am giving maya a hard look for when i decide to upgrade. looks potent and easy to use. only thing is i need to look into what format it exports in and if its anything i can convert to FSO use.
Title: Re: ts3.2 serial#
Post by: ngld on March 13, 2014, 09:29:23 am
Here's  a list of supported file formats (http://knowledge.autodesk.com/support/maya/learn-explore/caas/mne-help/global/docs/maya2014/en_us/files/File-management-Supported-file-formats-htm.html).
Looks like Maya can export to DAE and OBJ among others.
Title: Re: ts3.2 serial#
Post by: Dragon on March 13, 2014, 10:26:15 am
TS6 might be available for free, you might want to check that out. I've heard it was a bit less bloated than 7.6, maybe it'd work for you.
Also, since you've got 3.2 working, are we gonna get a new ship soon? :) Like the updated Hyperion, or the Banshee?
Title: Re: ts3.2 serial#
Post by: Colonol Dekker on March 13, 2014, 02:28:46 pm
Steve,try new.blender. The interface is miles better than the one from five or so years back.
Title: Re: ts3.2 serial#
Post by: starbug on March 14, 2014, 02:37:35 am
I use 3ds max, which is pretty easy to use and it can export to obj and dae. I personally found blenders interface way to complicated to use but thay was a few years ago so may have changed since then.
Title: Re: ts3.2 serial#
Post by: Dragon on March 14, 2014, 04:30:13 am
3DS Max is very expensive, people around here mostly have it because their universities (as Autodesk allows free access if you're a student). If you can get it for free, that's fine, but if you can't, it's a bit of an overkill unless you're good enough with it to have it pay for itself (by selling 3D models, for example).
Title: Re: ts3.2 serial#
Post by: Nuke on March 14, 2014, 05:00:31 pm
max is great. if you can get the educational license get it.

it is overkill but it has some of the best modeling and uv mapping tools you can get.