Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: droz69 on March 12, 2014, 04:53:22 pm
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I'd love to be able to use my full setup. Any luck?
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I know the move to SDL input and/or the updated pilot file code theoretically allow for expanded axes and controllers, but as far as I'm aware no one has specifically undertaken that task yet. It's definitely something that the SCP team would like to have happen.
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yeah, AFAIK both the new pilot code (done) and SDL2 (current antipodes) are prerequisites for proper multi-joystick support.
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I'd love to be able to use my full setup. Any luck?
What kind of setup you have? If they're from the same manufacturer, it may be possible to combine the controllers into one. CH allows that, with others it varies.
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You can use multiple joysticks in any game, including Freespace Open by using ppjoy, Vjoy or vjoy.
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freepie looks nice and supports a lot of input devices (and has a less insane developer than glovepie). but i dont know any python so i haven't got very far with it. besides i dont need to because ch.
what i want out of the new input code isnt neccisarily more joysticks, what i need is more things to bind stuff to (also because ch). :D
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I use a Thrustmaster Warthog Stick and Throttle with Saitek Pedals using ppJoy and Xpadder. Pretty much covers any of the buttons and hats and switches.
Would it be nice if FS2 Open was able to do it by itself yes but you can easily work around it.
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i haven't bound a joystick button in a game in a very long time. its easier in the long run just to create a profile based on the games default keyboard controls. you still have to bind axes, but there is only like 9 of those (of which freespace only uses 4).