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General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Constantinus on March 19, 2014, 10:04:47 am

Title: Thrustmaster T-16000M: rY axis issue
Post by: Constantinus on March 19, 2014, 10:04:47 am
Hi. So, I've been playing Wing Commander Saga, when I encountered a problem with my joystic controls. At the WCS forum I was advised that my problem might apply to FreeSpace Open as well and that I may find a solution here.

I'm using a T-16000M joystick and have remapped the turn (yaw) command to the rotational rY axis, because that's what rudder is usually mapped for in flight sims. However, the game doesn't give me a clean turn around the vertical axis, but instead a combination of turn (yaw) and bank (roll). Here's what it looks like: https://www.youtube.com/watch?v=wbogl6nfOOE&feature=youtu.be

In the video, I just used the rY axis and nothing more. I don't get this effect in any other game, so I wonder if there's a way to setup my joystick controls, so that they work properly?
Title: Re: Thrustmaster T-16000M: rY axis issue
Post by: Familiar on March 19, 2014, 12:17:27 pm
It is usual freespace behaviour. Check it by turning via keyboard
Title: Re: Thrustmaster T-16000M: rY axis issue
Post by: Mongoose on March 19, 2014, 12:19:35 pm
That's roll-while-yawing actually the default behavior from retail FreeSpace, and while it was made customizable via a table flag in FreeSpace Open, apparently the WCS team kept the behavior for their ships too.  If you really wanted to, it's possible to edit the table file; you'd just have to go through and change every single entry for player-flyable ships.

More in general, although it'll seem backwards if you're used to flight sims, it'll probably work out better if you keep the yaw on the Y-axis.  Since the FS engine isn't an atmospheric-based flight model, you don't turn at all from banking, so it makes more sense to put the yaw on a joystick axis with a greater range of motion.  But that's just my own opinion, so go with whatever works for you. :)
Title: Re: Thrustmaster T-16000M: rY axis issue
Post by: AdmiralRalwood on March 19, 2014, 12:21:57 pm
Pretty sure this is how space sims have worked since the days of the original X-Wing, although it's been so long I can't remember (do remember it being "familiar" when I played the original Freespace, though).