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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 18, 2014, 09:35:37 am
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Here is the nightly for OS X on 18 Apr 2014 - Revision 10568
Group: Standard
fso-OSX-Standard-20140418_r10568.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140418_r10568.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140418_r10568.md5)
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r10561 | zookeeper | 2014-04-15 11:04:27 -0500 (Tue, 15 Apr 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
Ported r10442 from zookeeper branch: increased the arrival/departure paths restriction dialog's width by 100px so even longer path names will be fully visible.
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r10562 | zookeeper | 2014-04-15 11:14:48 -0500 (Tue, 15 Apr 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Ported r10395 from zookeeper branch: made the Shields handle support non-quadrant shields.
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r10563 | zookeeper | 2014-04-15 11:18:46 -0500 (Tue, 15 Apr 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/mod_table/mod_table.cpp
Ported r10282 from zookeeper branch: added a new #SOUND SETTINGS section to game_settings.tbl and in it overrides for the default sound, music and voice volume.
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r10567 | Echelon9 | 2014-04-18 06:25:03 -0500 (Fri, 18 Apr 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelinterp.cpp
Fix Mantis Issue 3032: AddressSanitizer: SEGV on unknown address 0x00000000f000 in texture_info::LoadTexture()
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r10568 | Echelon9 | 2014-04-18 07:25:29 -0500 (Fri, 18 Apr 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/shockwave.cpp
Fix Mantis Issue #3033: AddressSanitizer: global-buffer-overflow in shockwave_move()
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