Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Stealth on April 18, 2014, 10:50:09 am
-
Hey guys -
Got the whole day with no work to do, and thought I'd play through the FS1 campaign. I remember the last time I played it a few years ago, the graphics quality was horrible.
I know there's been a lot of work that's gone into restoring it, so where should I start? What do I download?
-
You install FS2, then you use the installer to install the FSPort, the FSPort mediavps, and the normal mediavps, then you select "FSPOrt Mediavps" as the mod in the Launcher.
-
FS2 - where do I get it from? I'm assuming you don't mean the retail FS2 right?
-
Yes, FreeSpace Open requires retail FreeSpace 2 as a base. You can get it from GoodOldGames.com.
Then use fsoinstaller.com to get the FreeSpace Port and the FreeSpace Port MediaVPs (the graphical upgrades).
e: The 'Installing FreeSpace Open' link up at the top of your screen may also help.
-
Won't he already have Freespace 2? He's been on HLP since 2002 and has 2000+ posts.
-
FS2 - where do I get it from? I'm assuming you don't mean the retail FS2 right?
Retail FS2 works just fine as a base for installing FS Open, although I hear installing it on modern Windows can be a challenge.
-
Yes I have about 15 FS2 boxes in the garage - most of them unopened. Figured they might be worth something someday.
OK got FS2 installed, and followed the instructions here to download the media VPs
http://www.hard-light.net/forums/index.php?topic=70736.0
I'd prefer to use the 'installer', but under option 1 "use the installer" I don't see a link to it :/
-
As I said above, fsoinstaller.com.
e: While it won't hurt to have those MediaVPs, they're out of date. The 2014 MediaVPs installed through the Installer are the most recent. You will need the 3.6.12s as well to play a number of campaigns.
-
OK I know this is probably the wrong place but... which campaigns? I've run a good few with the 2014 MVPs without so much as a warning.
-
You probably had to edit mod.inis to do that, right? That's one more clunky step to explain.
-
That worked great; cheers guys!