Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 18, 2014, 11:05:45 am
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Here is the nightly for Windows on 18 Apr 2014 - Revision 10568
Group: NO-SSE
fso-WIN-NO-SSE-20140418_r10568.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140418_r10568.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20140418_r10568.md5)
Group: Standard
fso-WIN-Standard-20140418_r10568.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140418_r10568.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20140418_r10568.md5)
Group: SSE
fso-WIN-SSE-20140418_r10568.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140418_r10568.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20140418_r10568.md5)
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r10567 | Echelon9 | 2014-04-18 06:25:03 -0500 (Fri, 18 Apr 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelinterp.cpp
Fix Mantis Issue 3032: AddressSanitizer: SEGV on unknown address 0x00000000f000 in texture_info::LoadTexture()
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r10568 | Echelon9 | 2014-04-18 07:25:29 -0500 (Fri, 18 Apr 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/shockwave.cpp
Fix Mantis Issue #3033: AddressSanitizer: global-buffer-overflow in shockwave_move()
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