Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 07, 2014, 05:54:22 am
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Here is the nightly for Windows on 07 May 2014 - Revision 10645
Group: Standard
fso_Standard_20140507_r10645.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140507_r10645.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140507_r10645.md5)
Group: NO-SSE
fso_NO-SSE_20140507_r10645.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140507_r10645.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140507_r10645.md5)
Group: SSE
fso_SSE_20140507_r10645.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140507_r10645.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140507_r10645.md5)
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r10645 | zookeeper | 2014-05-07 04:54:19 -0500 (Wed, 07 May 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Fixed gr.drawOffscreenIndicator() returning wrongly scaled coordinates.
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Aren't the Nightly builds supposed to stop when the 3.7.2 RC builds are starting to be issued?
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that was the decision at one point but it was causing issues, especially during ling RC periods so the decision was made (iirc pre3.7) to keep on with the nightlies
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yeah, keep running them so that bugs fixed for one RC can be tested before the next RC is available.