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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 07, 2014, 05:54:22 am

Title: Nightly (Windows): 07 May 2014 - Revision 10645
Post by: SirKnightly on May 07, 2014, 05:54:22 am
Here is the nightly for Windows on 07 May 2014 - Revision 10645

Group: Standard
fso_Standard_20140507_r10645.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140507_r10645.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140507_r10645.md5)

Group: NO-SSE
fso_NO-SSE_20140507_r10645.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140507_r10645.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140507_r10645.md5)

Group: SSE
fso_SSE_20140507_r10645.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140507_r10645.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140507_r10645.md5)

Code: [Select]
------------------------------------------------------------------------
r10645 | zookeeper | 2014-05-07 04:54:19 -0500 (Wed, 07 May 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Fixed gr.drawOffscreenIndicator() returning wrongly scaled coordinates.
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 07 May 2014 - Revision 10645
Post by: Macfie on May 07, 2014, 07:53:31 pm
Aren't the Nightly builds supposed to stop when the 3.7.2 RC builds are starting to be issued?
Title: Re: Nightly (Windows): 07 May 2014 - Revision 10645
Post by: headdie on May 07, 2014, 08:41:38 pm
that was the decision at one point but it was causing issues, especially during ling RC periods so the decision was made (iirc pre3.7) to keep on with the nightlies
Title: Re: Nightly (Windows): 07 May 2014 - Revision 10645
Post by: niffiwan on May 07, 2014, 10:15:05 pm
yeah, keep running them so that bugs fixed for one RC can be tested before the next RC is available.