Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Hippo on July 15, 2002, 09:38:34 am
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I wan't your opinions on what Slash beams need to be more effective against large ships...
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They're not bad... but higher damage and longer livetime would make those better, though that's the case with normal beams, too.
High subsystem damage, they should have. :) And if they're big enough, they could be a pretty high threat for fighters, too.
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I've experimented with this myself, longer firing times do a lot for how it looks and acts since:
A) More damage is done to the target.
B) It seems to follow along the ship it's attacking, so it's firing arc won't take it miles from empty space - briefly over the ship then back into empty space again. It'll hit the ship, just move more slowly and far more effectively. It looks amazing.
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How about having exactly the same specs, but being non-slashy?
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(http://www.evilnet.net/~mechwar3d/forums/non-cgi/emoticons/sleepy.gif)
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they need to be alot slower, tearing large cuts into a ship... but ultimately drilling a large hole in a ship would be more effective... depending were that hole is (subspace drive, engine core, weapons core, anti-matter reactor pherhaps?)
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Originally posted by Petrarch of th VBB
How about having exactly the same specs, but being non-slashy?
Would help, but it's good that there are different types of beams. :)
Originally posted by vadar_1
anti-matter reactor
I think that's fusion reactor... that indeed would be nice if beams could make holes or cut the ships in half like you said, though FS2 engine doesn't support Geo-Mod. Hatshepsut could be easily destroyed with cutting it half from where the bridge is.
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Originally posted by Redfang
I think that's fusion reactor... that indeed would be nice if beams could make holes or cut the ships in half like you said, though FS2 engine doesn't support Geo-Mod. Hatshepsut could be easily destroyed with cutting it half from where the bridge is.
well theres no geo-mod in the engine... but that would be nice to make holes in a ship wouldn't it? *cough* (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle)
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they need to be alot slower
I think this is the critical part, since in their default state they usually do not even hit the target for almost half of their already short lifetime. If the angle changed more slowly and thus allowed the beam to concentrate its damage more, they could really be enhanced quite a bit.
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I reckon higher subsystem damage and the arc they cut should be pickec better. A slash with heaps of subsystem damage raking an Orion would half disable it and take out a whole lot of turrets.
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Longer times for the regular slashers.
And slightly more subsystem damage for the light ones.
This way at least a lighter-armed ship will be able to disable some weapons or engines and get away, while ships like the Deimos will have more capacity to damage others.
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Yea. Increasing the lifetimes of the beams would greatly increase their damage efficiency.
Originally posted by Petrarch of th VBB
How about having exactly the same specs, but being non-slashy?
Actually, it needs to be more slashy. The beams don't even carve or slash. They rather chop the ships they attack, rarely ever knocking off much more hull than 2%. And what's worse. the beams don't stay in a constant stream. They act almost like the AAA fighter beams when attacking a fighter. They move so fast that the beams skip, even lowering the damage more. A longer lifetime would put the Slasher beams in the place that they are meant to be.