Hard Light Productions Forums
		General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Kaboodles on May 15, 2014, 05:09:22 pm
		
			
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				Regardless of what resolution I set in the launcher (wxLauncher 0.9.4), the game launches at 1024x768, much to my aggravation.  I have no idea what's causing this.  Running the 5.5g Launcher gives me a "Failed EnumAdapterModes in UpdateAntialiasList error message. 
 
 Here's the log:
 
 ==========================================================================
 DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
 categories can be shown and no debug_filter.cfg info will be saved.
 ==========================================================================
 FreeSpace 2 Open version: 3.7.2.10634
 Passed cmdline options:
 -spec_exp 16.7
 -spec_static 0.9
 -spec_point 0.6
 -spec_tube 1
 -ambient_factor 35
 -no_emissive_light
 -3dshockwave
 -soft_particles
 -post_process
 -fxaa
 -dualscanlines
 -orbradar
 -rearm_timer
 -targetinfo
 -3dwarp
 -ship_choice_3d
 -weapon_choice_3d
 -snd_preload
 -mod MediaVPs_2014
 -fps
 Building file index...
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
 Found root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
 Found root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
 Found root pack 'D:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
 Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
 Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
 Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
 Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
 Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
 Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
 Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
 Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
 Searching root 'D:\Games\FreeSpace2\MediaVPs_2014\' ... 0 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' ... 32 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
 Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' ... 848 files
 Searching root 'D:\Games\FreeSpace2\' ... 25 files
 Searching root pack 'D:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
 Searching root pack 'D:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
 Searching root pack 'D:\Games\FreeSpace2\root_fs2.vp' ... 157 files
 Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
 Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
 Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
 Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
 Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
 Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
 Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
 Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
 Found 22 roots and 15897 files.
 ERROR: Unknown Language Checksum: 589986744
 Using default language settings...
 TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
 Setting language to English
 TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
 Game Settings Table: Using Standard Loops For SEXP Arguments
 Game Settings Table: Using standard event chaining behavior
 Game Settings Table: External shaders are DISABLED
 Initializing OpenAL...
 OpenAL Vendor     : Creative Labs Inc.
 OpenAL Renderer   : Software
 OpenAL Version    : 1.1
 
 Found extension "ALC_EXT_EFX".
 
 Sample rate: 44100 (44100)
 EFX enabled: NO
 Playback device: Generic Software on Speakers (2- Logitech G930 Headset)
 Capture device: Microphone (2- Logitech G930 He
 ... OpenAL successfully initialized!
 Initializing OpenGL graphics device at 1024x768 with 32-bit color...
 Initializing WGL...
 Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
 Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
 OpenGL Vendor    : ATI Technologies Inc.
 OpenGL Renderer  : AMD Radeon HD 6900 Series
 OpenGL Version   : 4.4.12874 Compatibility Profile Context 14.100.0.0
 
 Using extension "GL_EXT_fog_coord".
 Using extension "GL_ARB_multitexture".
 Using extension "GL_ARB_texture_env_add".
 Using extension "GL_ARB_texture_compression".
 Using extension "GL_EXT_texture_compression_s3tc".
 Using extension "GL_EXT_texture_filter_anisotropic".
 Using extension "GL_ARB_texture_env_combine".
 Using extension "GL_EXT_compiled_vertex_array".
 Using extension "GL_EXT_draw_range_elements".
 Using extension "GL_ARB_texture_mirrored_repeat".
 Using extension "GL_ARB_texture_non_power_of_two".
 Using extension "GL_ARB_vertex_buffer_object".
 Using extension "GL_ARB_pixel_buffer_object".
 Using extension "GL_SGIS_generate_mipmap".
 Using extension "GL_EXT_framebuffer_object".
 Using extension "GL_ARB_texture_rectangle".
 Using extension "GL_EXT_bgra".
 Using extension "GL_ARB_texture_cube_map".
 Using extension "GL_EXT_texture_lod_bias".
 Using extension "GL_ARB_point_sprite".
 Using extension "GL_ARB_shading_language_100".
 Using extension "GL_ARB_shader_objects".
 Using extension "GL_ARB_vertex_shader".
 Using extension "GL_ARB_fragment_shader".
 Using extension "GL_ARB_shader_texture_lod".
 Using extension "GL_ARB_texture_float".
 Using extension "GL_ARB_draw_elements_base_vertex".
 Found special extension function "wglSwapIntervalEXT".
 
 Compiling new shader:
 Loading built-in default shader for: soft-v.sdr
 Loading built-in default shader for: soft-f.sdr
 Shader features:
 Depth-blended Particles
 Compiling new shader:
 Loading built-in default shader for: soft-v.sdr
 Loading built-in default shader for: soft-f.sdr
 Shader features:
 Distorted Particles
 
 Compiling post-processing shader 1 ...
 Loading built-in default shader for: post-v.sdr
 Loading built-in default shader for: post-f.sdr
 Compiling post-processing shader 2 ...
 Loading built-in default shader for: post-v.sdr
 Loading built-in default shader for: blur-f.sdr
 Compiling post-processing shader 3 ...
 Loading built-in default shader for: post-v.sdr
 Loading built-in default shader for: blur-f.sdr
 Compiling post-processing shader 4 ...
 Loading built-in default shader for: post-v.sdr
 Loading built-in default shader for: brightpass-f.sdr
 Compiling post-processing shader 5 ...
 Loading built-in default shader for: fxaa-v.sdr
 Loading built-in default shader for: fxaa-f.sdr
 Compiling post-processing shader 6 ...
 Loading built-in default shader for: post-v.sdr
 Loading built-in default shader for: fxaapre-f.sdr
 Compiling post-processing shader 7 ...
 Loading built-in default shader for: post-v.sdr
 Loading built-in default shader for: ls-f.sdr
 
 Max texture units: 8 (18)
 Max elements vertices: 2147483647
 Max elements indices: 16777215
 Max texture size: 16384x16384
 Max render buffer size: 16384x16384
 Can use compressed textures: YES
 Texture compression available: YES
 Post-processing enabled: YES
 Using trilinear texture filter.
 OpenGL Shader Version: 4.30
 ... OpenGL init is complete!
 Size of bitmap info = 742 KB
 Size of bitmap extra info = 48 bytes
 ANI cursorweb with size 24x24 (25.0% wasted)
 GRAPHICS: Initializing default colors...
 SCRIPTING: Beginning initialization sequence...
 SCRIPTING: Beginning Lua initialization...
 LUA: Opening LUA state...
 LUA: Initializing base Lua libraries...
 LUA: Beginning ADE initialization
 ADE: Initializing enumeration constants...
 ADE: Assigning Lua session...
 SCRIPTING: Beginning main hook parse sequence....
 Wokka!  Error opening file (scripting.tbl)!
 TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
 TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
 TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
 TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
 SCRIPTING: Inititialization complete.
 SCRIPTING: Splash screen overrides checked
 SCRIPTING: Splash hook has been run
 SCRIPTING: Splash screen conditional hook has been run
 Using high memory settings...
 Wokka!  Error opening file (interface.tbl)!
 WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
 TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
 Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
 Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
 Windows reported 16 joysticks, we found 0
 Current soundtrack set to -1 in event_music_reset_choices
 TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
 TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
 TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
 Wokka!  Error opening file (armor.tbl)!
 TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
 TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
 TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
 TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
 TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
 BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
 BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
 BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
 BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
 BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
 BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
 BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
 BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
 ANI Lamprey_Impact with size 80x80 (37.5% wasted)
 TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
 TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
 TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
 TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
 TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
 TBM  =>  Starting parse of 'radar-shp.tbm' ...
 TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
 TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
 TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
 ANI support1 with size 108x24 (25.0% wasted)
 ANI damage1 with size 148x25 (21.9% wasted)
 ANI wingman1 with size 71x53 (17.2% wasted)
 ANI wingman2 with size 35x53 (17.2% wasted)
 ANI wingman3 with size 14x53 (17.2% wasted)
 ANI toggle1 with size 57x20 (37.5% wasted)
 ANI head1 with size 164x132 (48.4% wasted)
 ANI weapons1 with size 126x20 (37.5% wasted)
 ANI weapons1_b with size 150x20 (37.5% wasted)
 ANI objective1 with size 149x21 (34.4% wasted)
 ANI netlag1 with size 29x30 (6.3% wasted)
 ANI targhit1 with size 31x21 (34.4% wasted)
 ANI time1 with size 47x23 (28.1% wasted)
 ANI targetview1 with size 137x156 (39.1% wasted)
 ANI targetview2 with size 4x96 (25.0% wasted)
 ANI targetview3 with size 7x20 (37.5% wasted)
 ANI 2_energy2 with size 86x96 (25.0% wasted)
 ANI 2_reticle1 with size 40x24 (25.0% wasted)
 ANI 2_leftarc with size 103x252 (1.6% wasted)
 ANI 2_rightarc1 with size 103x252 (1.6% wasted)
 ANI 2_toparc2 with size 35x24 (25.0% wasted)
 ANI 2_toparc3 with size 41x29 (9.4% wasted)
 ANI 2_lead1 with size 26x26 (18.8% wasted)
 ANI 2_lock1 with size 56x53 (17.2% wasted)
 ANI 2_lockspin with size 100x100 (21.9% wasted)
 ANI energy1 with size 12x41 (35.9% wasted)
 ANI 2_radar1 with size 209x170 (33.6% wasted)
 TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
 loading animated cursor "cursor"
 ANI cursor with size 24x24 (25.0% wasted)
 MediaVPs: Explosions script loaded!
 MediaVPs: Flaming debris script loaded!
 Ships.tbl is : VALID
 Weapons.tbl is : VALID
 cfile_init() took 172
 TrackIR Init Failed - 1
 Compiling video-processing shader ...
 Loading built-in default shader for: video-v.sdr
 Loading built-in default shader for: video-f.sdr
 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
 PLR => Verifying 'Kaboodles.plr' with version 1...
 PLR => Parsing:  Flags...
 PLR => Warning: (0x0001) Short read, information may have been lost!
 PLR => Verifying complete!
 ANI cursor.ani with size 24x24 (25.0% wasted)
 Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
 Freeing all existing models...
 ... Log closed, Thu May 15 18:03:10 2014
 
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				Thanks for attaching the log! 
 
 If you want to troubleshoot further, can you post what your registry says that the video resolution is?
 *) hkey_local_machine\software\volition\freespace2
 *) VideocardFs2open entry (I think)
 
 Could you also generate and post a wxlaucher debug log? (under troubleshooting in this post (http://www.hard-light.net/forums/index.php?topic=67950.0))
 
 Lastly, could also try adding "-res 1600x900" (replace that with your desired resolution) in "custom flags" on the wxLauncher advanced tab.
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				I don't appear to have a volition entry in my registry.  The custom flag did the trick though.  Thanks!
			
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				No problems, I'm glad that it's working now :)
			
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				How did you install FreeSpace, though? I'm curious about this, did you use the FreeSpace Installer?
			
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				How did you install FreeSpace, though? I'm curious about this, did you use the FreeSpace Installer?
 
 
 Yep!
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				64 bit Windows registry location, I forget where, but it's something under WOW64node. Let me find it...
 
 Edit: here
 
 If you're running 64-bit Windows, the key is located here:
 
 HKEY_CURRENT_USER -> Software -> Classes -> VirtualStore -> MACHINE -> SOFTWARE -> Wow6432Node -> Volition -> Freespace2
 
 All mention of the FS2 registry key in this thread (http://www.hard-light.net/forums/index.php?topic=56279.0) and the wiki needs to be amended with this information.