Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Kageryuu on May 18, 2014, 09:40:56 am
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Heya,
I got everything installed now and wanted to try out a few of the mods, but the game simply crashes whenever I try to run most of them.
The only ones working for me (so far) are the Freespace 1 port (FS1Port v3.4) and the "upgrade" for Freespace 2 (MediaVPs 2014).
The mods I tried were "awakenings", "Silent Threat: Reborn v1.3", and "Twilight". In all cases the game crashes during the initial loading screen (before the game evens starts up).
I have the German retail version of Freespace 2 ("FreeSpace 2 Version 1.20 Sci-fi Sim of the Year Edition") and I'm using the wxLauncher.
I used the FreeSpace Open Installer v2.1.3 and installed the following components:
FreeSpace Open 3.7.2 RC1 Windows Standard
2013 FSU MediaVPs with the MV_Assets, MV_Effects, MV_Music, MV_RadarIcons
FreeSpace Port with all the sub option excluding the Remixed Music, Cardinal Spear, and Destiny of Peace
Twilight Campaign
As I said the (upgraded) base campaigns work just fine, even if there's sometimes a mix of German and English pages in the briefings etc.
The last mod I tried was the Silent Thread:Reborn one, if that makes a difference for the log.
Please tell me if you need any more info, and sorry if it's a silly mistake on my side, I'm still pretty overwhelmed by this whole thing...
Cheers,
Kage
Edit: And this is what the Warning message says:
Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!
KERNELBASE.dll! WaitForSingleObjectEx + 130 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! Warning + 416 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! parse_weapon + 9293 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! parse_weaponstbl + 172 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! game_init + 1738 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC1-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
[attachment deleted by an evil time traveler]
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Each mod should have its own mod.ini file, which tells the Launcher what command-line flags to use and such and such. Importantly, the file has the "secondarylist" line, which tells what other mod folders the game must load. Most of your mods' mod.ini files will likely say something like "secondarylist = fsport,mediavps_3612;". Meaning that the game will try to load the MediaVPs from a folder called "mediavps_3612", which does not exist on your computer. You'll need to edit the mod.ini files so that each instance of "mediavps_3612" is replaced with "MediaVPs_2014".
This still won't be foolproof, as some mods may not work correctly with the latest MediaVPs, but it's a start.
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Okay, there are still a couple error messages upon first loading the campaigns, but (mostly) it seems to work fine if I just ignore them. Thanks for the quick help.