Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 25, 2014, 05:58:06 am
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Here is the nightly for Windows on 25 May 2014 - Revision 10721
Group: Standard
fso_Standard_20140525_r10721.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140525_r10721.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140525_r10721.md5)
Group: NO-SSE
fso_NO-SSE_20140525_r10721.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140525_r10721.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140525_r10721.md5)
Group: SSE
fso_SSE_20140525_r10721.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140525_r10721.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140525_r10721.md5)
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r10717 | The_E | 2014-05-24 05:00:22 -0500 (Sat, 24 May 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp
Fixes crash in the texture replacement editor: Erasing the end element of a size 0 vector is probably not a safe thing to do
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r10718 | Goober5000 | 2014-05-24 12:33:15 -0500 (Sat, 24 May 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
restore a strcpy that was accidentally removed in r2768 (fixes Mantis #3046)
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r10719 | The_E | 2014-05-24 13:17:07 -0500 (Sat, 24 May 2014) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
Removing dead and potentially confusing code
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r10720 | Goober5000 | 2014-05-25 00:45:31 -0500 (Sun, 25 May 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/freddoc.cpp
M /trunk/fs2_open/code/fred2/freddoc.h
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/mission/missionparse.cpp
remove Import Weapon Loadouts feature, which was mainly used for versions of FSPort prior to 3.0 and was broken from r2768 to r10718 anyway
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r10721 | m_m | 2014-05-25 02:35:31 -0500 (Sun, 25 May 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/tmapper.h
M /trunk/fs2_open/code/render/3ddraw.cpp
Fix for Mantis 3045: gr.drawImage()'s UV arguments aren't working properly
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