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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Inzomnia on July 07, 2001, 01:44:00 am

Title: I need some help
Post by: Inzomnia on July 07, 2001, 01:44:00 am
Why are paths used on turrets?  Yes I've read Bobboau's entire page, but it says nothing as to the relationship between turrets and paths.  Anyone out there know what they're used for?
Title: I need some help
Post by: Joey_21 on July 07, 2001, 02:33:00 am
Paths are like "waypoints" built into the model. Lets pretend like you wanted an Argo to dock with a Deimos. The Argo would be confused on how to get to it's docking destination unless it had paths to follow. The same goes for turrets. A fighter/bomber can't disable/disarm a big ship if they don't know where it's even at...

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Title: I need some help
Post by: aldo_14 on July 07, 2001, 09:19:00 am
 
Quote
Originally posted by Joey_21:
Paths are like "waypoints" built into the model. Lets pretend like you wanted an Argo to dock with a Deimos. The Argo would be confused on how to get to it's docking destination unless it had paths to follow. The same goes for turrets. A fighter/bomber can't disable/disarm a big ship if they don't know where it's even at...


Can't they just hit the thing?  Damn... that means i have about 60 turrets to muck about with  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: I need some help
Post by: CptWhite on July 07, 2001, 10:40:00 am
I heard Kazan's kit does all this kinda stuff automatically, no?

 http://alliance.sourceforge.net/files/Software/AllProFS2Kit.exe ("http://alliance.sourceforge.net/files/Software/AllProFS2Kit.exe")



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Title: I need some help
Post by: Joey_21 on July 07, 2001, 11:06:00 am
 
Quote
Originally posted by aldo_14:
Can't they just hit the thing?  Damn... that means i have about 60 turrets to muck about with   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

You see, fighters don't need paths for their subsystems, etc. because they are all basically on one little point that moves around fast. For bigger ships, the wingmen would want to attack it the same way, only the turrets are scattered out instead near the center point. The AI need waypoints so that they can get to those turrets.
Title: I need some help
Post by: aldo_14 on July 07, 2001, 11:56:00 am
So how the hell do I find the vertex co-ords for the turrets?
Title: I need some help
Post by: Snipes on July 07, 2001, 11:58:00 am
I usually go into FS2MM and find the location of the subobject, and use that as the info.
Title: I need some help
Post by: aldo_14 on July 07, 2001, 01:00:00 pm
 
Quote
Originally posted by Snipes:
I usually go into FS2MM and find the location of the subobject, and use that as the info.


I'll have to try that, then  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

now i just need to make 50+ paths for the Diablo, 16 for the Gryphon and 30 for the Wyvern  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: I need some help
Post by: Raven2001 on July 07, 2001, 01:10:00 pm
 
Quote
Originally posted by aldo_14:

I'll have to try that, then   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

now i just need to make 50+ paths for the Diablo, 16 for the Gryphon and 30 for the Wyvern   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

No big deal...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) HEHE!!!

Title: I need some help
Post by: Inzomnia on July 07, 2001, 08:59:00 pm
So does all of this just mean that I need 1 point on the turret paths?  (ie. the wingmen get to this point and then turn to attack the turret).  It seems like putting in 3-4 vertices for a turret path is like overkill.  The same with docking points. no need to make like 4 points, 2 should suffice.  So why do most people throw so many point onto their paths?  Seems like they're overcomplicating the thing.  Any thoughts?
Title: I need some help
Post by: Snipes on July 07, 2001, 09:09:00 pm
... I....


...agree...

I only put one, and it works fine