Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SirKnightly on June 08, 2014, 11:31:37 pm
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Time for RC3! This release contains numerous fixes, including one specific one that should fix the problem with long path installations, as experienced by many using the default Steam installation directory.
Important!!
As always, you need OpenAL installed. Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer (http://scp.indiegames.us/builds/oalinst.zip). Alternatively, if Creative's OpenAL doesn't work with your hardware, you can use OpenAL Soft (http://kcat.strangesoft.net/openal.html#download).
Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (http://www.mediafire.com/download.php?ihzkihqj2ky) (Mirror (http://swc.fs2downloads.com/builds/scptrackir.zip)) (Mirror (http://scp.fsmods.net/builds/scptrackir.zip)) (Mirror (http://scp.indiegames.us/builds/scptrackir.zip))
Launchers, if you don't have one already:
All platforms: wxLauncher (http://www.hard-light.net/forums/index.php?topic=67950.0) (ongoing project for a unified launcher)
-or-
Windows: Launcher 5.5g (http://swc.fs2downloads.com/files/Launcher55g.zip) (Mirror (http://scp.fsmods.net/builds/Launcher55g.zip)) (Mirror (http://scp.indiegames.us/builds/Launcher55g.zip)) (Mirror (http://www.mediafire.com/?wdvzn7hhhzh418m)) Not compatible with Windows 8, use wxLauncher above
OS X: Soulstorm's OS X Launcher 3.0 (http://www.hard-light.net/forums/index.php/topic,51391.0.html)
Linux: YAL (http://www.hard-light.net/forums/index.php/topic,53206.0.html) or by hand (http://www.hard-light.net/wiki/index.php/Fs2_open_on_Linux/Graphics_Settings) or whatever you can figure out.
Known issues:
- See the list of Fix for next release (http://scp.indiegames.us/mantis/search.php?project_id=1&status_id%5B%5D=10&status_id%5B%5D=20&status_id%5B%5D=30&status_id%5B%5D=40&status_id%5B%5D=50&priority_id%5B%5D=40&priority_id%5B%5D=50&priority_id%5B%5D=60&sticky_issues=on&sortby=last_updated&dir=DESC&per_page=200&hide_status_id=-2) bugs - mark a bug as an elevated priority (high, urgent, immediate) to get it included in that filter.
- Here is the filter for Target 3.7.2 (http://scp.indiegames.us/mantis/search.php?project_id=1&status_id%5B%5D=10&status_id%5B%5D=20&status_id%5B%5D=30&status_id%5B%5D=40&status_id%5B%5D=50&status_id%5B%5D=60&sticky_issues=on&target_version=3.7.2&sortby=last_updated&dir=DESC&hide_status_id=-2) bugs.
(http://scp.indiegames.us/img/windows-icon.png) Windows
Compiled on MSVC 2008 SP1
If you don't know which one to get, get the third one (no SSE). If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
You can use freely available tools like CPU-Z (http://www.cpuid.com/softwares/cpu-z.html) to check which SSE capabilities your CPU has.
fs2_open_3.7.2_RC3.zip (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC3.zip) (Mirror (http://scp.fsmods.net/builds/WIN/fs2_open_3_7_2_RC3.zip)) (Mirror (http://scp.indiegames.us/builds/WIN/fs2_open_3_7_2_RC3.zip)) (MD5 (http://swc.fs2downloads.com/builds/WIN/fs2_open_3_7_2_RC3.md5))
This one is based on the SSE2 Optimizations from the MSVC Compiler.
fs2_open_3.7.2_RC3_SSE.zip (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC3_SSE.zip) (Mirror (http://scp.fsmods.net/builds/WIN/fs2_open_3_7_2_RC3_SSE.zip)) (Mirror (http://scp.indiegames.us/builds/WIN/fs2_open_3_7_2_RC3_SSE.zip)) (MD5 (http://swc.fs2downloads.com/builds/WIN/fs2_open_3_7_2_RC3_SSE.md5))
This one is based on the SSE Optimizations from the MSVC Compiler.
fs2_open_3.7.2_RC3_NO-SSE.zip (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC3_NO-SSE.zip) (Mirror (http://scp.fsmods.net/builds/WIN/fs2_open_3_7_2_RC3_NO-SSE.zip)) (Mirror (http://scp.indiegames.us/builds/WIN/fs2_open_3_7_2_RC3_NO-SSE.zip)) (MD5 (http://swc.fs2downloads.com/builds/WIN/fs2_open_3_7_2_RC3_NO-SSE.md5))
What are those SSE and SSE2 builds I keep seeing everywhere?
Your answer is in this topic. (http://www.hard-light.net/forums/index.php?topic=65628.0)
(http://scp.indiegames.us/img/mac-icon.png) OS X Universal (32/64-bit Intel)
Compiled on Xcode 5.1.1
fs2_open_3.7.2_RC3.dmg (http://swc.fs2downloads.com/builds/OSX/fs2_open_3.7.2_RC3.dmg) (Mirror (http://scp.fsmods.net/builds/OSX/fs2_open_3.7.2_RC3.dmg)) (Mirror (http://scp.indiegames.us/builds/OSX/fs2_open_3.7.2_RC3.dmg)) (MD5 (http://swc.fs2downloads.com/builds/OSX/fs2_open_3.7.2_RC3.md5))
(http://scp.indiegames.us/img/linux-icon.png) Linux 32-bit
Compiled on Ubuntu 12.04 LTS 32bit, GCC 4.6.3
fs2_open_3.7.2_RC3.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fs2_open_3.7.2_RC3.tar.bz2) (Mirror (http://scp.fsmods.net/builds/LINUX/fs2_open_3.7.2_RC3.tar.bz2)) (Mirror (http://scp.indiegames.us/builds/LINUX/fs2_open_3.7.2_RC3.tar.bz2)) (MD5 (http://swc.fs2downloads.com/builds/LINUX/fs2_open_3.7.2_RC3.md5))
(http://scp.indiegames.us/img/freebsd-icon.png) FreeBSD 64-bit (experimental, limited support)
Compiled on GhostBSD LXDE 3.0 64-bit, GCC 4.2.1
fs2_open_3.7.2_RC3.tar.bz2 (http://swc.fs2downloads.com/builds/FREEBSD/fs2_open_3.7.2_RC3.tar.bz2) (Mirror (http://scp.fsmods.net/builds/FREEBSD/fs2_open_3.7.2_RC3.tar.bz2)) (Mirror (http://scp.indiegames.us/builds/FREEBSD/fs2_open_3.7.2_RC3.tar.bz2)) (MD5 (http://swc.fs2downloads.com/builds/FREEBSD/fs2_open_3.7.2_RC3.md5))
Source Code Export (MD5 (http://swc.fs2downloads.com/builds/fs2_open_3_7_2_RC3_src.md5))
fs2_open_3_7_2_RC3_src.tgz (http://swc.fs2downloads.com/builds/fs2_open_3_7_2_RC3_src.tgz) (Mirror (http://scp.fsmods.net/builds/fs2_open_3_7_2_RC3_src.tgz)) (Mirror (http://scp.indiegames.us/builds/fs2_open_3_7_2_RC3_src.tgz))
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Cool, advertised on reddit and FB to see if the steam fix is robust
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What nightly build is 3.7.2 RC3 based on?
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I believe its based on revision r10774, and this build (http://www.hard-light.net/forums/index.php?topic=87759.0) (even though the revision number in the post says r10778, the change log ends at r10774)
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Cripes, that was quick. Nice job, fellas.
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I'm getting the hang of this new release system I have going. Need to automate the FSO Installer hash generation now so I can quickly update the mod file, and maybe update the Mantis version updating.
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Surprised no one reported this but the OS X links were broken, fixed them all just now.