Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Darkage on July 16, 2002, 02:29:53 pm

Title: FS2 render
Post by: Darkage on July 16, 2002, 02:29:53 pm
been a while since i made a FS2 render, maby i wil turn this into a animation.

(http://www.3dap.com/hlp/hosted/inferno/darkage/wip4.jpg)

Comments?
Title: FS2 render
Post by: Joey_21 on July 16, 2002, 02:57:10 pm
Oooooooooooo very pretty. :)
Title: FS2 render
Post by: vyper on July 16, 2002, 03:06:16 pm
Nice :yes: :nod:

The hull is too rough though
Title: FS2 render
Post by: Black Wolf on July 16, 2002, 11:27:29 pm
It's good, but the Fenris looks like it's made out of used Aluminium foil :lol:. Plus your beam could do with being a little more intense.
Title: FS2 render
Post by: SlipStream on July 17, 2002, 02:52:02 am
Iliked it  :D
Title: FS2 render
Post by: Darkage on July 17, 2002, 02:53:51 am
Quote
Originally posted by Black Wolf
It's good, but the Fenris looks like it's made out of used Aluminium foil :lol:. Plus your beam could do with being a little more intense.



1. It's called bump mapping.:rolleyes:
2. How more intense? looks intense enought to me.
Title: FS2 render
Post by: Bobboau on July 17, 2002, 03:14:24 am
the fenris looks fine, but put some glow maping on that Mara
beam could use a hotter core
Title: FS2 render
Post by: Fineus on July 17, 2002, 03:42:04 am
What Bob said really, although I think the Fenris looks like it was made of plastic and set fire to.... I speak from experience. And making that Shivan ship glow is key to all this... you've got the lighting right though - great job!
Title: FS2 render
Post by: Ryx on July 17, 2002, 04:44:54 am
Very nice!

I would place a light to illuminate the side of the Fenris. Not a powerfull light, very faint.
Title: FS2 render
Post by: Darkage on July 17, 2002, 05:33:42 am
Never realy worked whit glowmaps, but i'll try.
Made the beam better.
And made a exploding version.


(http://www.3dap.com/hlp/hosted/inferno/darkage/wip5.jpg)
Title: FS2 render
Post by: Ulundel on July 17, 2002, 05:51:31 am
ŽIs it just me or the fenris is bump mapped?
Title: FS2 render
Post by: Reaper on July 17, 2002, 06:01:06 am
Quote
Originally posted by Ten of Twelve
ŽIs it just me or the fenris is bump mapped?


Dude, if you can wtite ž,Ž whatever, can u also write Š,š or È,è and where are you from??
Title: FS2 render
Post by: Ulundel on July 17, 2002, 06:07:33 am
Yes I can. So what?
Title: FS2 render
Post by: Darkage on July 17, 2002, 06:18:34 am
please keepmit ON topic.
Title: FS2 render
Post by: Ryx on July 17, 2002, 06:23:35 am
Is that explosion pre-rendered?
Title: FS2 render
Post by: Darkage on July 17, 2002, 06:44:20 am
Quote
Originally posted by Ryx
Is that explosion pre-rendered?


I extracted the frames and added them on a plane in lightwave as a sequence and then loaded them in the rending engine. In short it's not prerenderd:D
Title: FS2 render
Post by: Zeronet on July 17, 2002, 09:54:59 am
Quote
Originally posted by Ten of Twelve
ŽIs it just me or the fenris is bump mapped?


Considering Darkage said it was Bump mapped :rolleyes:
Title: FS2 render
Post by: Ulundel on July 17, 2002, 11:54:36 am
Quote
Originally posted by Zeronet


Considering Darkage said it was Bump mapped :rolleyes:


hehehe ;) oups
Title: FS2 render
Post by: Black Wolf on July 17, 2002, 12:08:40 pm
Quote
Originally posted by darkage



1. It's called bump mapping.:rolleyes:
2. How more intense? looks intense enought to me.


1. Yes it is. And it's a very nice example of bump mapping. Now please explain why you did it.

2. I mean that in FS beams have an opaque white core and fade out to a colour. Your beam is translucent blue all the ay through with no indication that the core varies in any way from the extreme edge.
Title: FS2 render
Post by: Darkage on July 17, 2002, 12:16:04 pm
Quote
Originally posted by Black Wolf


1. Yes it is. And it's a very nice example of bump mapping. Now please explain why you did it.

2. I mean that in FS beams have an opaque white core and fade out to a colour. Your beam is translucent blue all the ay through with no indication that the core varies in any way from the extreme edge.



1. Because i liked it bump maped, maby i used abit to much. Thats why i changed the bump map from 300% to 150%
2. I couldn't be botherd to add a white core.