Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: est1895 on June 13, 2014, 10:35:46 am
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Its going for $4.99 on Gog.com :yes: :nod: :yes:
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Heh heh. I guess they've picked up on the interest it's been generating from Steam. Competition is good. :)
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Its going for $4.99 on Gog.com :yes: :nod: :yes:
Are they advertising it with 'this product actually functions', because that ought to give them a nice leg up on the Steam cluster****
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Yeah, everyone is pretty much bashing the FS2 release on steam. Poor preparation on behalf of steam team. Makes me wonder if they were really expecting HLP to provide all the support.
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Yeah, everyone is pretty much bashing the FS2 release on steam. Poor preparation on behalf of steam team. Makes me wonder if they were really expecting HLP to provide all the support.
I wish people would stop with the Steam bashing on this. It's not valve's fault, but Interplays; they're the ones who ****ed this up.
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Didn't they (Interplay) basically fumble FS2's original release with almost no advertising as well?
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Didn't they (Interplay) basically fumble FS2's original release with almost no advertising as well?
in short..... yes
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Interplay spent their marketing budget on Klingon Academy (which I liked...), and also set the FS2 release date very close to it.
There's some very interesting articles about KA's development, and how that reflected greater issues with Interplay at the time and how despite having well-selling games they collapsed.
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Interplay spent their marketing budget on Klingon Academy (which I liked...), and also set the FS2 release date very close to it.
There's some very interesting articles about KA's development, and how that reflected greater issues with Interplay at the time and how despite having well-selling games they collapsed.
Didn't Freespace 2 release a month ahead of the scheduled date though?
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Didn't Freespace 2 release a month ahead of the scheduled date though?
It did. I don't know what happened with Klingon Academy, but the FS2 folklore goes pretty much like this:
1) Interplay put pressure on Volition to release FS2 a month early so they could include it in their quarterly report
2) Volition pulled off a minor miracle and managed to successfully do that
3) Interplay forgot to tell their marketing people that they wanted FS2 a month early, so FS2 was released with no marketing
4) FS2 spent a month on the shelves with no marketing and little notice
5) When the original release date arrived and FS2's marketing was supposed to kick in, Interplay decided to cancel the marketing rather than "waste marketing money on a game that wasn't selling"
6) The "mission disk" that was going to be released for FS2 (like Silent Threat for FS1) was also cancelled.
Opinions differ on what happened next. I remember hearing a rumor that the marketing budget was subsequently embezzled, but I can't find a source for that.
Despite all this, the original FS2 release turned a profit. Not a big profit, but a profit nonetheless.