Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: Darth Bambi on June 13, 2014, 04:21:28 pm

Title: Problems with war in heaven now. :(
Post by: Darth Bambi on June 13, 2014, 04:21:28 pm
Hi I'm having truble getting Blue planet mod to work, I just keep getting this error.


bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_10:1,2" )].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3.exe! <no symbol>
fs2_open_3_7_2_RC3.exe! <no symbol>
fs2_open_3_7_2_RC3.exe! <no symbol>
fs2_open_3_7_2_RC3.exe! <no symbol>

Tried running installer twice but to no avail, also looked at troubleshooting page but has nothing relating to this..

Thanks.
Title: Re: Can get Blue Planet to work.
Post by: General Battuta on June 13, 2014, 04:22:01 pm
Install the BP Compatibility Package pinned in this subforum, play and enjoy!
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 13, 2014, 04:30:03 pm
Thanks got past the intro now got this error.



[attachment kidnapped by pirates]
Title: Re: Can't get Blue Planet to work.
Post by: AdmiralRalwood on June 13, 2014, 04:34:28 pm
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 13, 2014, 04:40:38 pm
ok now this came up.


Weapon explosion 'MS_Impact' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! Warning + 416 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! parse_weapon + 9293 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! parse_weaponstbl + 172 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_init + 1741 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 13, 2014, 04:42:24 pm
ooops you wanted this sorry.

[attachment kidnapped by pirates]
Title: Re: Can't get Blue Planet to work.
Post by: X3N0-Life-Form on June 13, 2014, 05:06:54 pm
Looks like fso can't find the mediavps.
If you already have the 2014 mediavps, I suggest editing the mod.ini file located in the blueplanet directory and replace mediavps_3612 with mediavps_2014.
If you don't have any mediavps, run the FSO installer and install the 3.6.12 mediavps.
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 13, 2014, 05:11:20 pm
I've got media vps 3.6.12 installed, instructions say to put it into the blue planet folder wich i have, but should i have put the contents of that folder in or the whole thing?
Title: Re: Can't get Blue Planet to work.
Post by: AdmiralRalwood on June 13, 2014, 05:14:55 pm
I've got media vps 3.6.12 installed, instructions say to put it into the blue planet folder wich i have
What? No, it should be in your Freespace 2 folder.
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 13, 2014, 05:21:05 pm
Ooops lol got mixed up with this..

"All required Blue Planet VPs downloaded and placed in blueplanet folder."
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 13, 2014, 05:38:34 pm
Argh started first mission, then when I jump to earth I it goes back to desk top and shows this..


For asteroid 'Terran Debris 1', detail level
mismatch (POF needs 3)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! Warning + 416 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! asteroid_load + 424 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! asteroid_create_all + 283 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_post_level_init + 80 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_start_mission + 373 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_enter_state + 511 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


Title: Re: Can't get Blue Planet to work.
Post by: General Battuta on June 13, 2014, 06:34:27 pm
Switch back to a release build from debug. That's just debug yelling about something pointless.

You installed the 3.6.12 MediaVPs to /[your FS2 folder]/mediavps_3612, right?
Title: Re: Can't get Blue Planet to work.
Post by: AdmiralRalwood on June 13, 2014, 08:00:34 pm
For future reference, whenever a debug build throws a warning like that, you can just click "no" and continue playing.
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 14, 2014, 04:19:30 am
Thanks for the replies, yes i now have my media vps folder in my freespace 2 folder, Admiralralwood thanks for the suggestion I can continue with the mission now, i had to click no three times to get past it XD, says somthing about terrain detail...

Edit: General how do I do the debug switch?, I cant see any options relating to it on the launcher, am I looking in the wrong place?
Title: Re: Can't get Blue Planet to work.
Post by: niffiwan on June 14, 2014, 04:42:47 am
To switch back to release, you need to choose a different executable in the launcher: fs2_open_3_7_2_RC3.exe  (not fs2_open_3_7_2_RC3-DEBUG.exe)
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 14, 2014, 04:54:16 am
Ooh that, I must have forget to set it back, thanks guys and my apologies for my noobishness, computers are not my best skill. XD
Title: Re: Can't get Blue Planet to work.
Post by: Darth Bambi on June 14, 2014, 05:18:39 pm
Hi sorry me again :P played and finished Age of Aquarious and just installed the war in heaven act 1-3 and I've got more problems, Game runs but  I'm getting no sounds other than music and missle warning and what appears to be double vision on the hud elements, also tranmissions from allies are mute and sped up.

I would be pulling my hair out if I had any.  :banghead:

Title: Re: Problems with war in heaven now. :(
Post by: General Battuta on June 14, 2014, 08:12:18 pm
There's no voice acting in War in Heaven yet.

To fix the HUD issue place this file (https://dl.dropboxusercontent.com/u/89353583/FreeSpace/Blue%20Planet/bp2_fixed_hud.zip) in [your FS2 folder]/blueplanet2/data/tables. Create that folder if it doesn't already exist.
Title: Re: Problems with war in heaven now. :(
Post by: Darth Bambi on June 15, 2014, 04:22:20 am
Fantastic, thank you again!  :D