Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 17, 2014, 05:54:04 am
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Here is the nightly for Windows on 17 Jun 2014 - Revision 10824
Group: Standard
fso_Standard_20140617_r10824.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140617_r10824.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140617_r10824.md5)
Group: NO-SSE
fso_NO-SSE_20140617_r10824.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140617_r10824.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140617_r10824.md5)
Group: SSE
fso_SSE_20140617_r10824.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140617_r10824.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140617_r10824.md5)
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r10820 | The_E | 2014-06-16 10:55:13 -0500 (Mon, 16 Jun 2014) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
Fix for Mantis 2982: Removes superfluous Assert.
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r10821 | The_E | 2014-06-16 11:01:17 -0500 (Mon, 16 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/nebula/neb.cpp
M /trunk/fs2_open/code/object/objectsort.cpp
From MageKing17: Patch for Mantis 3012 (Various issues with ships in nebula)
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r10822 | The_E | 2014-06-16 11:07:10 -0500 (Mon, 16 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelanim.cpp
M /trunk/fs2_open/code/ship/ship.cpp
From MageKing17: Patch for Mantis 3061 (Turrets can't have an initial rotation defined)
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r10823 | The_E | 2014-06-16 11:15:52 -0500 (Mon, 16 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/beam.h
From MageKing17: Patch for Mantis 3060 (Beam particles not generated correctly in certain cases)
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r10824 | The_E | 2014-06-16 11:31:10 -0500 (Mon, 16 Jun 2014) | 3 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
M /trunk/fs2_open/code/mod_table/mod_table.cpp
M /trunk/fs2_open/code/mod_table/mod_table.h
Fix for Mantis 3016 (Briefing window FOV different from retail).
Also adds a new setting to game_settings.tbl, "$Briefing Window FOV:" under Graphics, which takes a single float argument to set the FOV of the briefing window.
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This is truly incredible!! Thanks for your extraordinary effort in tracking down the problem with the nebula occlusion behaviour! This makes me very happy :)
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This is truly incredible!! Thanks for your extraordinary effort in tracking down the problem with the nebula occlusion behaviour! This makes me very happy :)
Your comment makes me very happy, given the amount of effort I spent tracking it down.
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Wait you solved the nebula popping behavior? Man, you're my hero! :)
:yes:
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Wait you solved the nebula popping behavior?
Pretty sure; if you get it with any build after r10821, let me know!
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So far the patch has worked 100 % as intended. I have not seen even one pop-up :yes: