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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 17, 2014, 10:22:18 am

Title: Nightly (OS X): 17 Jun 2014 - Revision 10824
Post by: SirKnightly on June 17, 2014, 10:22:18 am
Here is the nightly for OS X on 17 Jun 2014 - Revision 10824

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 146

Group: Standard
fso_Standard_20140617_r10824.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20140617_r10824.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20140617_r10824.md5)

Code: [Select]
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r10820 | The_E | 2014-06-16 10:55:13 -0500 (Mon, 16 Jun 2014) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp

Fix for Mantis 2982: Removes superfluous Assert.

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r10821 | The_E | 2014-06-16 11:01:17 -0500 (Mon, 16 Jun 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengl.cpp
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/nebula/neb.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp

From MageKing17: Patch for Mantis 3012 (Various issues with ships in nebula)
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r10822 | The_E | 2014-06-16 11:07:10 -0500 (Mon, 16 Jun 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelanim.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

From MageKing17: Patch for Mantis 3061 (Turrets can't have an initial rotation defined)
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r10823 | The_E | 2014-06-16 11:15:52 -0500 (Mon, 16 Jun 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/beam.cpp
   M /trunk/fs2_open/code/weapon/beam.h

From MageKing17: Patch for Mantis 3060 (Beam particles not generated correctly in certain cases)
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r10824 | The_E | 2014-06-16 11:31:10 -0500 (Mon, 16 Jun 2014) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
   M /trunk/fs2_open/code/mod_table/mod_table.cpp
   M /trunk/fs2_open/code/mod_table/mod_table.h

Fix for Mantis 3016 (Briefing window FOV different from retail).
Also adds a new setting to game_settings.tbl, "$Briefing Window FOV:" under Graphics, which takes a single float argument to set the FOV of the briefing window.

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