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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 19, 2014, 01:17:59 pm
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Here is the nightly for OS X on 19 Jun 2014 - Revision 10828
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 145
Group: Standard
fso_Standard_20140619_r10828.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20140619_r10828.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20140619_r10828.md5)
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r10825 | The_E | 2014-06-18 11:08:17 -0500 (Wed, 18 Jun 2014) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fredrender.cpp
M /trunk/fs2_open/code/fred2/management.cpp
Fix for Mantis 3016 part 2 (Make FRED respect the Briefing Window FOV setting in game_settings.tbl
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r10826 | m_m | 2014-06-18 11:38:24 -0500 (Wed, 18 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix for Mantis 3063: Animation code-related sound entries doesn't use new sound format
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r10827 | Zacam | 2014-06-19 01:34:12 -0500 (Thu, 19 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/techmenu.cpp
Follow-up to r10793, missed a spot of [more]
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r10828 | niffiwan | 2014-06-19 04:24:04 -0500 (Thu, 19 Jun 2014) | 5 lines
Changed paths:
M /trunk/fs2_open/code/nebula/neblightning.cpp
M /trunk/fs2_open/code/render/3dmath.cpp
Fix mantis 2945 (From MageKing17)
Don't set PF_PROJECTED in g3_transfer_vertex() as it's not projecting
the vertex
Note: displaying nebula emp/lightning used to depend on unitialised data!
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