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Hosted Projects - FS2 Required => Blue Planet => Topic started by: hkmp57 on June 21, 2014, 09:31:23 am

Title: AoA crash
Post by: hkmp57 on June 21, 2014, 09:31:23 am
I have a problem after i engaged subspace drive in first mission to get to earth the game crashes and this appear

For asteroid 'Terran Debris 1', detail level
mismatch (POF needs 3)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

I m using 3.6.17 debug sse2 bp.exe to open mod
Title: Re: AoA crash
Post by: AdmiralRalwood on June 21, 2014, 09:37:10 am
I have a problem after i engaged subspace drive in first mission to get to earth the game crashes and this appear

For asteroid 'Terran Debris 1', detail level
mismatch (POF needs 3)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

I m using 3.6.17 debug sse2 bp.exe to open mod
First off, don't use the 3.6.17 build; it has a known pilot corruption issue.

Secondly, that is a warning, not an error; you can just hit "no" and continue playing. You really shouldn't be using a debug build to play the mod anyway; your framerate is going to take quite the hit.
Title: Re: AoA crash
Post by: General Battuta on June 21, 2014, 09:45:53 am
That's a harmless warning caused by using debug builds to play. Don't use debug builds to play - switch to the normal build.
Title: Re: AoA crash
Post by: hkmp57 on June 22, 2014, 01:39:32 am
Yes, i just have to click "no" in that window few times, thanks for that. Second thing how to switch to normal build? If you mean to chose build 3.16.17 sse2 bp instead debug, i have a "progam stopped working" issue. Because framerate really sucks.
Title: Re: AoA crash
Post by: General Battuta on June 22, 2014, 10:50:49 am
We just released a new version of BP via the FSO Installer. I suggest deleting your current install and grabbing that. You will want to get FSO 3.7.2 RC3 as well.
Title: Re: AoA crash
Post by: hkmp57 on July 01, 2014, 08:14:31 am
I've downloaded new release of bp, and fso 3.7.2 RC3 and now i'can't play it at all when i try debug version this appear

 bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_10:1,2" "blue_glow4_small_15:].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! Error + 229 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! error_display + 369 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! required_string_4 + 388 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! parse_ship_values + 23642 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! parse_ship + 935 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! parse_shiptbl + 374 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! ship_init + 578 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_init + 1746 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! game_main + 519 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC3-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

or this version without debug

bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_10:1,2" "blue_glow4_small_15:].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
fs2_open_3_7_2_RC3_SSE.exe! <no symbol>
Title: Re: AoA crash
Post by: AdmiralRalwood on July 01, 2014, 08:33:48 am
I've downloaded new release of bp
Are you sure about that? Did you download it through the FSO Installer? Because the error you're getting is what happens if you used the previous release of Blue Planet without the compatibility package.
Title: Re: AoA crash
Post by: Klaustrophobia on July 02, 2014, 08:12:59 am
We just released a new version of BP via the FSO Installer. I suggest deleting your current install and grabbing that. You will want to get FSO 3.7.2 RC3 as well.

i ran the installer (a few times before everything succeeded) without deleting the old folders.  is that going to be a problem?
Title: Re: AoA crash
Post by: General Battuta on July 02, 2014, 10:28:06 am
I don't know enough about how the Installer works to answer that with confidence.
Title: Re: AoA crash
Post by: Axem on July 02, 2014, 05:27:08 pm
The installer should replace the core vps that have those tbm files. Do you have some others files hiding in /data/tables maybe? Or try deleting bp-core.vp and bp2-core.vp and rerun the installer.
Title: Re: AoA crash
Post by: AdmiralRalwood on July 02, 2014, 05:40:11 pm
The installer should replace the core vps that have those tbm files. Do you have some others files hiding in /data/tables maybe? Or try deleting bp-core.vp and bp2-core.vp and rerun the installer.
Klaustrophobia is not hkmp57.
Title: Re: AoA crash
Post by: Axem on July 02, 2014, 07:22:24 pm
Right, I can't read.
Title: Re: AoA crash
Post by: hkmp57 on July 05, 2014, 09:34:46 am
Everything work's fine thanks for that. I've downloaded it from page not from fso installer (i don't like it), and that was the problem. Now i have only problem with fps when big ships appears but that's probably my hardware problem or you have some solution for that?