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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 28, 2014, 05:53:16 am

Title: Nightly (Windows): 28 Jun 2014 - Revision 10846
Post by: SirKnightly on June 28, 2014, 05:53:16 am
Here is the nightly for Windows on 28 Jun 2014 - Revision 10846

Group: Standard
fso_Standard_20140628_r10846.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140628_r10846.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140628_r10846.md5)

Group: NO-SSE
fso_NO-SSE_20140628_r10846.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140628_r10846.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140628_r10846.md5)

Group: SSE
fso_SSE_20140628_r10846.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140628_r10846.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140628_r10846.md5)

Code: [Select]
------------------------------------------------------------------------
r10844 | niffiwan | 2014-06-27 06:41:39 -0500 (Fri, 27 Jun 2014) | 6 lines
Changed paths:
   M /trunk/fs2_open/code/anim/animplay.cpp
   M /trunk/fs2_open/code/bmpman/bmpman.cpp
   M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/gamehelp/contexthelp.cpp
   M /trunk/fs2_open/code/gamehelp/contexthelp.h
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/graphics/font.cpp
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hudshield.cpp
   M /trunk/fs2_open/code/menuui/barracks.cpp
   M /trunk/fs2_open/code/menuui/fishtank.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.h
   M /trunk/fs2_open/code/menuui/playermenu.cpp
   M /trunk/fs2_open/code/menuui/readyroom.cpp
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/mission/missionhotkey.cpp
   M /trunk/fs2_open/code/missionui/missionbrief.cpp
   M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/network/multiui.cpp
   M /trunk/fs2_open/code/popup/popup.cpp

Allow any resolution for mainhalls (From Yarn)

Also includes support for more than two mainhall resolutions, zooming
so one mainhall can adapt to multiple resolutions, setting new mainhall
fonts, help overlays for all resolutions and adjustable tooltip padding.
Also allows preload screens to be any resolution & aspect ratio.
------------------------------------------------------------------------
r10845 | The_E | 2014-06-27 09:14:35 -0500 (Fri, 27 Jun 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/nebula/neblightning.cpp

From MageKing17: Patch form Mantis 3067 (Nebula flashing not following player view point)
------------------------------------------------------------------------
r10846 | The_E | 2014-06-27 09:20:11 -0500 (Fri, 27 Jun 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
   M /trunk/fs2_open/code/mission/missionbriefcommon.h
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp

From MageKing17: Patch for Mantis 761(!): Text color tags do not work in debriefings. Also allows color spans in text to cover line breaks.
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 28 Jun 2014 - Revision 10846
Post by: Macfie on June 28, 2014, 07:12:19 pm
Something in this build is messing up targeting.  Problem does not exist with nightly 10843

I was playing frontlines and the target box does not show up around  the targeted ship.  In the screen shot attached I have targeted the ship directly in front of me.  It only appears to affect frontlines.  I tried it on the FS1 and FS2 main campaigns without any problems.

[attachment kidnapped by pirates]
Title: Re: Nightly (Windows): 28 Jun 2014 - Revision 10846
Post by: Axem on June 28, 2014, 08:02:24 pm
I'm getting this too, it seems to happen with camera changes. In missions where there's no cutscenes or the like, its fine.
Title: Re: Nightly (Windows): 28 Jun 2014 - Revision 10846
Post by: AdmiralRalwood on June 28, 2014, 08:07:01 pm
I encountered this once while working on Mantis 3061 (http://scp.indiegames.us/mantis/view.php?id=3061) (well before r10843), but could not get it to reproduce. That mission definitely did not have cutscenes.