Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: headdie on June 30, 2014, 03:22:08 am

Title: Model Efficiency
Post by: headdie on June 30, 2014, 03:22:08 am
Random question time.

In FSO is it more efficient in terms of system load to have 4 LODs, or 1 fairly low poly LOD with 2-3 detail boxes on a smaller ship (100m in the case i am thinking of)
Title: Re: Model Efficiency
Post by: zookeeper on June 30, 2014, 05:28:31 am
Probably depends on the polycount. Detail boxes mean more submodels to render and thus more render calls, which I believe is the biggest drag on rendering performance... but as the polycount increases, at some point detailboxing becomes faster again.

However, if it's indeed a small ship then you're unlikely to be anywhere near those sort of polycounts, so I'd say don't use detailboxes.
Title: Re: Model Efficiency
Post by: headdie on June 30, 2014, 07:31:40 pm
cool, thanks for that