Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 30, 2014, 05:54:06 am
-
Here is the nightly for Windows on 30 Jun 2014 - Revision 10859
Group: Standard
fso_Standard_20140630_r10859.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140630_r10859.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140630_r10859.md5)
Group: NO-SSE
fso_NO-SSE_20140630_r10859.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140630_r10859.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140630_r10859.md5)
Group: SSE
fso_SSE_20140630_r10859.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140630_r10859.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140630_r10859.md5)
------------------------------------------------------------------------
r10857 | Goober5000 | 2014-06-29 15:18:38 -0500 (Sun, 29 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/cutscene/oggplayer.cpp
roll back r10806 because 1) all callers to this function have names which are MAX_FILENAME_LEN in size; and 2) the memset already sets all characters to 0, so there's no need to add a null terminator
------------------------------------------------------------------------
r10858 | Goober5000 | 2014-06-29 15:49:54 -0500 (Sun, 29 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
fix a bug introduced by r10837: 0 is a valid path index
------------------------------------------------------------------------
r10859 | Goober5000 | 2014-06-29 18:09:39 -0500 (Sun, 29 Jun 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
fix a bug introduced by r10852: MAX_OBJECTS is not a valid object index
------------------------------------------------------------------------