Hard Light Productions Forums
Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: Thorn on July 17, 2002, 06:13:46 pm
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Just something to help me with a small task later on..
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All the cool kids vote Homeworld.
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there is no choice,
[SIZE=35]HOMEWORLD OWNZ0RZ J00 CATA[/SIZE]
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Originally posted by StyffyDawgIX
there is no choice,
HOMEWORLD OWNZ0RZ J00 CATA
Good god, easy there killer!
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It was hard to choose, but i decided to vote for HomeWorld.
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Hard to choose, I have a copy of HW:C but have naver played it. So I'll vote for HW.
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Originally posted by Shiva Archon
Good god, easy there killer!
lol...sorry my overwhelming hatred for cata just.....well.... overwhelms me sometimes...
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Hard choice. I own them both.
:yes: I like Homeworld for its kickass ships and storyline. Also you get to choose which species you want: Kushan or Taiidan (Kushan ships kicks ass!). Good mission design.
:no: No time compression. Cant change the difficulty level.
Homeworld Cata:
:yes: The gameplay is much better. Weapons are improved. An ok storyline. The time compression option. Better multiplayer options. The Siege cannon is ok too :). Mimic tech is cool.
:no: The new cap ships dont seem to pack the same punch as in HW. I absolutly hate the support units. Hate the Fog war thing. And the thing I hate most is the unit capping in single player and multiplayer. I loved in HW, in CPU games, having 25 Heavy Cruisers, 40 or so destroyers and so on. Oh the good times.
My vote Homeworld!
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I vote for Cata, not because I'm working on a mod for it but because it developed many under-developed parts of the original HW storyline and removed most of the mystery of the Bentusi.(**note, this last part was bad!**)
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(http://server35.hypermart.net/siggy/images/0_o.gif)
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Homeworld- I don't have Cataclysm, and the Kadesh are one of the better forces I've met in any game. :nod:
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HW:C - I, unlike many, loved the support unit routine. It made the game more... well, strategic instead of building a bigger badder army quicker than the other player.
And Kuun'lan just looks so damn cool.
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k...no
the su is just like in hw...except it's all variable
you could have like 4 dreads, or you could have 220 acolytes, where as in hw you could only build 3 cruisers and a max of 80 fighters.
and in mp games (since everyone plays somtaaw now cause of the 101 patch) support mods are cheap and build fast....if anything it's not as strategic as hw, since you NEED the carriers in cata (in hw you don't), you can pop out 220 acos in less then 8 or so minutes i think...but in hw, to have an effective fighter element you need to mix bombers, ceptors and scouts up in an effective swarm, not just 200 acos all rushing a single target. And seeing as how ru disappears a lot faster in hw, a 2000 ru carrier can be difficult, if not an out and out waste, to build.
so ya see, if you think about it cata is less strategic then hw....and more tactical... Of course, just play Radial Symmetry in an MP game against a good player and you'll see how tactical hw can get ...hehe
*cranks Korn - Thoughtless and sits back waiting for a reply*
;7
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oh and yes....the kuunlan is one sexy ***** of a ship :D
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Imperial Taiidan Heavy Cruiser
[Thorn Edit]the hugeness isnt necessary....
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eh? wtf?
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Erm...cool down guy's, and just use normal sized letters/numbers etc. and don't swear to much;)
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Support Homeworld! (http://members.cox.net/~wmcoolmon/kadesh.wav) :D
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There is no..withdrawal..from the Garden..
:mad2:
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Ready to dodge the flak... I bought Both of them and then quickly returned them for my money back... I was into trying to mod them but after playing them I didn't want to do teh same thing over and over with different looking ships (tried the bab5 mod I was narm comp was Centari)... I decided forget this I am going back to FS2 and not looking back! :)
Don't be angry... Just my opinion
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Point?
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Point:
-To indicate a direction or location
-A narrow ending
Anything else you'd like to know. ;7 :D
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Homeworld 2 supposedly will have native mod support, so you may want to take a look when it comes out, Star Dragon.
Anyways, I found both satisfying, but for different reasons:
Homeworld:
-Rich storyline
-Nice graphics
-Strategic elements
-Music / Sound FX
Cataclysm:
-Better graphics
-Tactical element
-Special ships (i.e. Mimic, Leech)
-The Siege Cannon :nod: ;)
So, my vote? Neither, since there isn't a "both" option :p
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Originally posted by JC Denton
Cataclysm:
-Tactical element
WHAT tactical element?? :blah:
In Cataclysm its "who can build the biggest ships the fastest wins" :doubt:
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:rolleyes:
Each to their own tastes. And to be frank, I don't see homeworld being any different if you put forward the arguement of the now popular super scout strategy where people just build scouts.
A multiplayer game is what you make it. There are many ways around one strategy to force your opponents to use another. And truth be told, if you are letting you opponents get the resources in HW:C to build super capital ships then you have only yourself to blame (FFA and other opponents aside :wink: ).
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dragonclaw: it's actually more of 'who can build the most ships the fastest wins'
you can build 3 dreadnoughts, but they'll all get owned by 220 missile carrying acolytes
elorran: lol wtf super scout? wtf you should build scouts the whole time a game is going on.....you NEED them as a main fighter elemnt...as for super scouts, they are insanely weak hull wise but they are the best dogfighters....a wall of even ligth corvettes can own them....scouts are important to have but a 'super scout strategy' is never as effective as mixing bombers ceptors and scouts together......
ceptors are like the better capital ship killer, scouts are better against fighters.....bombers are very weak but just 10-11 of them can really REALLY boost your chances vs a capital ship...even a missile destroyer....
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I know my homeworld ships and what they are capable of and used for. The SS tactic has a number of variations and while building purely scouts is just stupid they are now the main class ship many people build and use online.
Homeworld has gone from the wide tactically mixed game it used to more players (but not all) using scout based forces.
But like I said, it was put forward as an example of one track thinking for homeworld like was stated about cataclysm. Neither game is actually like that, but some people only see it that way.
Granted, I can understand that some people will prefer homeworld to cataclysm and visa versa, I'm a cataclysm fan myself. But to put either game into a 'lamer' catagory in regards to multiplayer is pathetic. Adapt and force your enemy to fight on your term or just don't play the people you know are going to do the same thing.
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Originally posted by StyffyDawgIX
dragonclaw: it's actually more of 'who can build the most ships the fastest wins'
you can build 3 dreadnoughts, but they'll all get owned by 220 missile carrying acolytes
I highly doubt that really... an acolyte can carry 2 missiles, and the missiles are really not that powerful... so thats 440 missiles, enough to take down 1 and a half dreadnaughts, something around there. And after that the acolytes get owxored, cuz the dreadnaughts have guiding missiles, and by the time you get DNs... you've got guiding lasers as well.
And I don't think you can possibly have enough SUs to have 220 acolytes.
[edit] and the repulsor ability on the DN would help them significantly [/edit]
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Two of the dreads would fall before the bulk of the aco swarm was destroyed, this is of course asuming that full research is completed and all ships are upgraded. It is possible that is correctly managed from this point on in the battle the remaining acolytes could actually take out the third dreadnaught without taking to many losses.
Now asuming that a sizable portion of those acolytes where of increase skill level that would majorly effect the level of damage inflicted by the aco's missiles.
I can even crunch the numbers and damage if you'd like.
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Originally posted by RKIF-DragonClaw
I highly doubt that really... an acolyte can carry 2 missiles, and the missiles are really not that powerful... so thats 440 missiles, enough to take down 1 and a half dreadnaughts, something around there. And after that the acolytes get owxored, cuz the dreadnaughts have guiding missiles, and by the time you get DNs... you've got guiding lasers as well.
And I don't think you can possibly have enough SUs to have 220 acolytes.
[edit] and the repulsor ability on the DN would help them significantly [/edit]
the missiles aco's carry are all anti capitalship missiles, and they are powerful.
the dread's guiding missiles are anticapship missiles as well, the swarm would not entirely die from missiles, it would die more from energy cannons (assuming you were teched up that high, i guess you call energy cannons lasers...). Not too mention that ACV's utterly rape just about everything..
note: if you go acv swarm make sure you DO NOT upgrade to e-cannons, acv's are more powerful with regular mass drivers.
taaw's su limit is like 430 something max, that's 215 aco's, i guess i was WRONG :cool:
repulsor fields just push shiz away and do a little damage, they do need to recharge, and as you know it doesn't take much time for aco's to get anywhere....they can make up the distance from a repulser in no time......so that's somewhat moot
el: dude, good players would never use just scouts....who have you played that uses just them?? meh sounds like you been playing with too many newbies. Granted i haven't played online in about 4 months...but a good player in HW will realize (almost immediatly) that the power of the fighter class is severly cut short when the user uses just one type
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True, but homeworld community has been ravaged over the past many months and people are just disappearing now too (to different games). There aren't as many decent players left (though there is still a moderate number of them). The trick is to know who and who not to play, and to be honest there are to many people to keep track of.
And that aside, did I or did I know put it forward as a 'possible drone arguement' as an example to the 'drone oppinion' about cataclysm. The game is what you make it.
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*confused*
lol what does that last part mean? eh?