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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 14, 2014, 05:58:53 am

Title: Nightly (Windows): 14 Jul 2014 - Revision 10917
Post by: SirKnightly on July 14, 2014, 05:58:53 am
Here is the nightly for Windows on 14 Jul 2014 - Revision 10917

Group: Standard
fso_Standard_20140714_r10917.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140714_r10917.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140714_r10917.md5)

Group: NO-SSE
fso_NO-SSE_20140714_r10917.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140714_r10917.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140714_r10917.md5)

Group: SSE
fso_SSE_20140714_r10917.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140714_r10917.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140714_r10917.md5)

Code: [Select]
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r10916 | m_m | 2014-07-13 10:13:42 -0500 (Sun, 13 Jul 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

From Axem: Add ba.getGameDifficulty() scripting function to get the current difficulty level.
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