Hard Light Productions Forums
		Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 30, 2014, 05:56:13 am
		
			
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				Here is the nightly for Windows on 30 Jul 2014 - Revision 10960
 
 Group: Standard
 fso_Standard_20140730_r10960.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140730_r10960.7z)
 MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140730_r10960.md5)
 
 Group: NO-SSE
 fso_NO-SSE_20140730_r10960.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140730_r10960.7z)
 MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140730_r10960.md5)
 
 Group: SSE
 fso_SSE_20140730_r10960.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140730_r10960.7z)
 MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140730_r10960.md5)
 
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 r10959 | zookeeper | 2014-07-29 06:36:27 -0500 (Tue, 29 Jul 2014) | 1 line
 Changed paths:
 M /trunk/fs2_open/code/freespace2/freespace.cpp
 
 Fix a render target bug by disabling environment mapping when doing full-scene RTT.
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