Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Diaspora Tech Help => Topic started by: amatar on August 03, 2014, 04:29:28 am
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Heyo all
After a ton of help from people with my launcher issue (solved btw thank you all SO much :yes:), I am now able to play the game just fine, except...
...all external ships (capital ships and fighters) and asteroids etc turn bright yellow or light violet whenever I shoot my guns! This is weird, if you ask me. I thought I's be able to play through it, but seeing as I'm using my guns pretty-much the whole game, it get pretty distracting :wtf:
Any ideas?
Thanks a ton in advance :)
Chris
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What kind of graphics hardware do you have?
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Phenpm 9950 BE
4 GB DDR2 800
GTX 460
I just built it and installed windows a month ago so everything should be up to date lol. I mean, I can run skyrim full-out so I shouldn't have a problem with diaspora :(
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Please post your fs2_open.log file. Instructions on how to do this can be found in this post.
In addition, can you make a screenshot or two showing this in action? You can take them by pressing the Print Screen button, the screenshots will be deposited in Diaspora\Screenshots.
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Hello
When I go into debug mode, it crashes on the load screen after I hit the "Briefing" button.
Here's the text for that (I've also included my log and some screencaps)
Submodel <Seata> in model <Col_Viper_Mk7.pof> has a radius <= 0.1f
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
[attachment kidnapped by pirates]
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They'll turn white and will flicker between weird colours and normal graphics, but they're mostly the weird colours.
sigh :nono:
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Wowsers, never seen that before and I'm using a similar video card to you (GTS 450).
A couple more points; that message you received was a warning, you can continue by selecting "no" (i.e. don't break into the debugger).
Secondly, we actually need the fs2_open.log file, it should be in Diaspora/data/fs2_open.log. If you installed Diaspora to Program FIles, then it'll be somewhere else. Check the link that The_E posted to find the "virtual store" that WIndows will have stashed it into.
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fs2_open_Diaspora_R1_Debug.exe
Wasn't there a new build as of the 1.1 patch?
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The fs_open.log file is there...the link's there just above the screencaps :)
As well, I've applied the 1.1 update.
Weird as hell lol
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Oops. So it is :nervous:
I think your video drivers need to be updated. Here's yours:
Initializing OpenGL graphics device at 1136x652 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 460/PCI/SSE2
OpenGL Version : 4.0.0
And here are mine, note the different supported OpenGL version.
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 4
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTS 450/PCIe/SSE2
OpenGL Version : 4.4.0 NVIDIA 331.38
It seems the most recent drivers are version 340.52, so maybe give them a go.
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Greetings :)
The driver update solved my issues. It's odd that drivers that are newer than the game make the game go all glitchy...I dunno w/e lol it works now and I'm happy!
Thank you very much for your help niffiwan :yes: :yes: I will mark the topic as solved :)
I go play now :D
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no problem, I hope you enjoy the game! :)