Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 13, 2014, 05:54:54 am
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Here is the nightly for Windows on 13 Aug 2014 - Revision 10990
Group: Standard
fso_Standard_20140813_r10990.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140813_r10990.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140813_r10990.md5)
Group: NO-SSE
fso_NO-SSE_20140813_r10990.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140813_r10990.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140813_r10990.md5)
Group: SSE
fso_SSE_20140813_r10990.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140813_r10990.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140813_r10990.md5)
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r10989 | niffiwan | 2014-08-12 21:43:25 -0500 (Tue, 12 Aug 2014) | 4 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
Followup fix to mantis 2887 (from MageKing17)
no-collide ship classes would collide unless the no-collide flag was set
in the mission file
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r10990 | niffiwan | 2014-08-13 03:34:45 -0500 (Wed, 13 Aug 2014) | 3 lines
Changed paths:
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/math/floating.h
Fix mantis 2985 (from Yarn)
Fix float-to-int rounding errors in gr_[re|un]size_screen_pos
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