Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Alcom Isst on August 30, 2014, 09:16:59 am

Title: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: Alcom Isst on August 30, 2014, 09:16:59 am
Download Link (http://www.mediafire.com/download/bznq6cjhfz74o1z/LEGO+Swarm+Interceptor.7z)


About
Hello, I am Alcom Isst, a recent transfer into RIT's (https://www.rit.edu/) IGM's (http://igm.rit.edu/) Game Design and Development program (http://igm.rit.edu/GDD). By transfer I mean I switched my major, which was a rather difficult and lucky thing to pull off. RIT's game design major is incredibly selective, and I was already sitting at a 2.67 GPA from my previous major. However, through some incredible tests of charisma, writing skills, grade improvements, and the development of a portfolio, I managed to break the odds and get myself into the major I wanted.

And I have Hard-Light to thank for it.

One of the items in my portfolio was an FSO recreation of LEGO Set #70701 Swarm Interceptor (http://shop.lego.com/en-US/Swarm-Interceptor-70701). This release version is a complete mod with a single dogfight test mission. I removed the base in the original video and added a few more goodies.

Anyways, thanks Hard-Light!

Original Portfolio Video
https://www.youtube.com/watch?v=sNffBmLfWwE

P3D
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: Lorric on August 30, 2014, 11:21:40 am
Hi. Welcome.

Have you seen this thread? You're not the only one here who likes to make lego-inspired spaceships. :)

http://www.hard-light.net/forums/index.php?topic=85236.0
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: X3N0-Life-Form on August 30, 2014, 11:22:45 am
One day, we'll have a full LEGO Freespace mod :P

Looks really nice, congrats :)
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: fightermedic on August 30, 2014, 01:30:28 pm
i approve of this thread!
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: CP5670 on September 02, 2014, 05:49:43 pm
I don't know if you're modeling these directly, but it's much easier to build them in LDD, MLCad or similar programs. It might be possible to export the LDD or LDraw formats into standard 3D formats that can be loaded into FS2. There are converters for those formats for Povray.

Hi. Welcome.

Have you seen this thread? You're not the only one here who likes to make lego-inspired spaceships. :)

http://www.hard-light.net/forums/index.php?topic=85236.0

I wish I had come across that earlier. I can think of many other Lego ships that would look good in FS2.
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: Kopachris on September 03, 2014, 12:18:33 am
10/10 would shoot BritishShivans with it :P
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: BritishShivans on September 03, 2014, 01:18:59 am
you called?  :drevil:
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: Alcom Isst on September 03, 2014, 12:08:05 pm
I don't know if you're modeling these directly, but it's much easier to build them in LDD, MLCad or similar programs. It might be possible to export the LDD or LDraw formats into standard 3D formats that can be loaded into FS2. There are converters for those formats for Povray.

I did build it in LDD. Problem is, the models in LDD have no UV textures, and the raw model for the Swarm Interceptor had 31,376 verticies and 51785 faces. I had to rebuild the interceptor from scratch with the LDD model as a reference.

(http://i.imgur.com/HwRqpFF.png)
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: Kopachris on September 03, 2014, 12:45:56 pm
1. Build in LDD, export to .ldr
2. Import .ldr into Blender (https://github.com/le717/LDR-Importer), create materials as necessary and bake textures
3. ???
4. Profit!

Spoiler:
Since I have no experience with any of that software, other than Blender, I really have no idea how well that would work, if at all.
Title: Re: Hi, I'm Alcom Isst. I made a LEGO Spaceship.
Post by: Alcom Isst on September 03, 2014, 02:12:12 pm
1. Build in LDD, export to .ldr
2. Import .ldr into Blender (https://github.com/le717/LDR-Importer), create materials as necessary and bake textures
3. ???
4. Profit!

Spoiler:
Since I have no experience with any of that software, other than Blender, I really have no idea how well that would work, if at all.

After Step 1 and importing the model into Blender using that tool:

(http://i.imgur.com/dgeg6Kt.png)
57757 verticies
88201 faces
A few missing and moved bricks from the LDD to LDR conversion too.

Le717 and a few of the other developers of that Blender Importer are my friends. I actually couldn't get it to work. Le and I tried to figure out what the bug was, but couldn't. The Importer still functions on Le's computer though, so he sent me a copy of the model. Incidentally, The model was made through the converter's low-poly option.