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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 02, 2014, 05:56:19 am

Title: Nightly (Windows): 02 Sep 2014 - Revision 11061
Post by: SirKnightly on September 02, 2014, 05:56:19 am
Here is the nightly for Windows on 02 Sep 2014 - Revision 11061

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 125

Group: Standard
fso_Standard_20140902_r11061.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140902_r11061.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140902_r11061.md5)

Group: NO-SSE
fso_NO-SSE_20140902_r11061.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140902_r11061.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140902_r11061.md5)

Group: SSE
fso_SSE_20140902_r11061.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140902_r11061.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140902_r11061.md5)

Code: [Select]
------------------------------------------------------------------------
r11046 | Goober5000 | 2014-09-01 18:30:23 -0500 (Mon, 01 Sep 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missioncampaign.cpp

substitue main hall for displaying MjnMixael's main halls in fsport
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 02 Sep 2014 - Revision 11061
Post by: Lykurgos88 on September 07, 2014, 02:11:47 pm
Is it a known issue, that EMP lightnings don't work anymore?

I mean, they don't even cut the radio chatter when using current SCP build.
Title: Re: Nightly (Windows): 02 Sep 2014 - Revision 11061
Post by: niffiwan on September 07, 2014, 04:26:30 pm
That's the 1st that I've heard of that specific issue.  There was an issue fixed fairly recently with Nebula EMP not playing (http://scp.indiegames.us/mantis/view.php?id=2945) in Windows in Debug mode. Would you be able to find out if this issue is present in all the 3.7.2RC's?
Title: Re: Nightly (Windows): 02 Sep 2014 - Revision 11061
Post by: AdmiralRalwood on September 07, 2014, 04:38:07 pm
Is it a known issue, that EMP lightnings don't work anymore?

I mean, they don't even cut the radio chatter when using current SCP build.
I just fired up As Lightning Fall and got EMP'd by the lightning.
Title: Re: Nightly (Windows): 02 Sep 2014 - Revision 11061
Post by: Lykurgos88 on September 08, 2014, 12:22:25 pm
Now this is very weird. I specifically booted "As the lightning fall" again myself with r11061 and none of the initial dialogue in the mission is interrupted by EMP. Also none of the text is replaced by "-" characters which should almost always be the case with that specific mission. Sure, I got some "EMP" effects later on, but the phenomenom is so rare now, that this is the first time I have been able to succesfully read all the dialogue without guessing.
Title: Re: Nightly (Windows): 02 Sep 2014 - Revision 11061
Post by: AdmiralRalwood on September 08, 2014, 01:51:51 pm
Given the element of randomness, it's always been possible to have the opening dialogue be uninterrupted. It just wasn't very likely before the recent bugfixes since the effect wasn't actually being based on the position of the lightning, unlike retail FS2.
Title: Re: Nightly (Windows): 02 Sep 2014 - Revision 11061
Post by: Lykurgos88 on September 09, 2014, 12:22:28 pm
My faint memory tells me that the EMP was somewhat more aggressive in retail FS2 version of "As the Lightning falls" than it is now after the fix of positional bug. I remember that I couldn't understand anything about the conversation with Snipes at the end. Now there is no problem at all. I suppose the frequency of lightning strikes is not changed or is it? Or is the effect radius still the same?

But honestly though, I didn't even remember that EMP was also affected by the lightning position. I thought the whole bug was about the "screen flash" effect being at 100% strength no matter if the player was looking at a lightning or not.

I hate to sound nitpicky at this whole "lightning & emp" stuff, but there is a single mission project of mine, where I have tried to capture the same overall chaotic feeling with all those sensors going haywire all the time. With recent FSO build changes (first the flash thingy, and now this) the mission has really been a pain in the ass :P I'm still a noob though, so I presume that there are some alternative workarounds.