Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Slasher on September 17, 2014, 04:24:20 pm

Title: Missiles that detonate within range of any target?
Post by: Slasher on September 17, 2014, 04:24:20 pm
Is it possible to have a missile that will detonate when it gets within proximity of any hostile ship, not just the one that was targeted?

Also, is it possible to make a missile with a disrupting shockwave? Like an area-effect D-Missile?

Title: Re: Missiles that detonate within range of any target?
Post by: z64555 on September 17, 2014, 07:36:21 pm
Yes to both. Please review the weapons.tbl wiki page (http://www.hard-light.net/wiki/index.php/Weapons.tbl).

For some examples of it in use, take a look at The Antogonist and Dimensional Eclipse: Singularity. They're applied to primaries, but you can just as easily apply the properties to secondaries as well.

[Edit] Now with proper BBCode end tags!
[Edit2] Now with *working* BBCode tags!
Title: Re: Missiles that detonate within range of any target?
Post by: Slasher on September 17, 2014, 10:26:31 pm
I think the proper link is this one (http://www.hard-light.net/wiki/index.php/Weapons.tbl)?

To answer your questions:

1.  Not really, at least not directly. Thanks to Axem for helping me in chat.

2.  The fields in the $Electronics section need to be filled in! Just using the "Electronics" flag alone is probably why it hasn't been working.

[edit] Okay, my reply to the OP's second question might be in incorrect. NOTHING has let me build a shockwave D-missile so far. :/
Title: Re: Missiles that detonate within range of any target?
Post by: z64555 on September 17, 2014, 11:12:34 pm
huh. well glad Axem managed to help you out in the end. Lua related, I suppose?