Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Tarvis on September 21, 2014, 12:31:32 pm
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Hello. I'm the guy from this thread (http://www.hard-light.net/forums/index.php?topic=66892.0). I've been gone a while, but since I got a new HOTAS (X-55) I've regained interest in these flight sim games again.
I went and finished the rest of the cockpit gauge stuff from last time.
Newly changed:
- Energy gauges
- Lock indicators
- Lead indicator shrunken to match FS2's size and reduce screen clutter
- Fixed stray pixels in the in the HUD circle (my fault...whoops)
- Reorganized the weapon/threat indicator graphics to avoid the black seam lines at higher resolutions (caused by slight texture stretching at the edges of textures)
Before:
(http://imgur.com/d01EDxU.jpg)
After:
(http://imgur.com/KCSogg8.jpg)
Download here (https://www.mediafire.com/?7gopd0msnmncu5s)
To use, put them in the fsport/data/hud folder. Hopefully these can be added to sparky_hi_fs1.vp by the next fsport release.
Somewhat related observation: FSPort MediaVPs should remove its hud gauges definition table from mv_root-hdg.tbm in order to use FSO's new HUD scaling code (preventing stretching in widescreen)
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Nice work! The gauges have been committed for the next version of FSPort.
Somewhat related observation: FSPort MediaVPs should remove its hud gauges definition table from mv_root-hdg.tbm in order to use FSO's new HUD scaling code (preventing stretching in widescreen)
The HUD config will be commented out for FSO 3.7.1 and later, allowing the non-stretching HUD to be used in recent builds without removing the widescreen configuration for FSO 3.7.0 users.