Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Tarvis on September 21, 2014, 12:31:32 pm

Title: More cleaner 1024x768 HUD assets
Post by: Tarvis on September 21, 2014, 12:31:32 pm
Hello. I'm the guy from this thread (http://www.hard-light.net/forums/index.php?topic=66892.0). I've been gone a while, but since I got a new HOTAS (X-55) I've regained interest in these flight sim games again.

I went and finished the rest of the cockpit gauge stuff from last time.

Newly changed:

Before:
(http://imgur.com/d01EDxU.jpg)

After:
(http://imgur.com/KCSogg8.jpg)

Download here (https://www.mediafire.com/?7gopd0msnmncu5s)

To use, put them in the fsport/data/hud folder. Hopefully these can be added to sparky_hi_fs1.vp by the next fsport release.

Somewhat related observation: FSPort MediaVPs should remove its hud gauges definition table from mv_root-hdg.tbm in order to use FSO's new HUD scaling code (preventing stretching in widescreen)
Title: Re: More cleaner 1024x768 HUD assets
Post by: Yarn on September 21, 2014, 01:52:33 pm
Nice work! The gauges have been committed for the next version of FSPort.

Somewhat related observation: FSPort MediaVPs should remove its hud gauges definition table from mv_root-hdg.tbm in order to use FSO's new HUD scaling code (preventing stretching in widescreen)
The HUD config will be commented out for FSO 3.7.1 and later, allowing the non-stretching HUD to be used in recent builds without removing the widescreen configuration for FSO 3.7.0 users.