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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Ghost_13_Dragon on July 05, 2001, 02:50:00 pm

Title: FS1 SHIELD MESHES
Post by: Ghost_13_Dragon on July 05, 2001, 02:50:00 pm
Can someone tell me in detail how to make shield meshes in FS1. I've tried for a while now but can't get them to work. Someone help.
Title: FS1 SHIELD MESHES
Post by: Snipes on July 05, 2001, 06:32:00 pm
Why are you doing it for FS1? Don't you have FS2? Anyways... try using modelview, and take the shield off another fighter, and work with it that way  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: FS1 SHIELD MESHES
Post by: Raven2001 on July 07, 2001, 01:38:00 pm
Welcome to HLP!

Title: FS1 SHIELD MESHES
Post by: Joey_21 on July 07, 2001, 02:44:00 pm
Quick tutorial:

1. Get Segeltuch and ModelView 32...
2. Make a backup copy of your ship (you MUST do this).
3. Open one of the copies in Segeltuch.
4. Goto Tools/Auto Generate Shields. Change the number of divisions to 12 instead of 6.
5. Goto File/Generate POF.
6. Replace one of the copies of your model with the newly generated model (please note that Segeltuch writes POFs to a models directory in your main Freespace directory so you'll have to check there for the new version).
7. Open up the unedited model in Model View 32 and click "POF-Editor".
8. Click "Shields" and click "Import from other POF file".
Note: The reason why you need 2 copies is because when Segeltuch generates a POF file, it may erase some data in the subsystems and gunpoints.
9. Double click on the edited POF file and there you have shields!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
10. There isn't a step 10, sorry.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

------------------
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[This message has been edited by Joey_21 (edited 07-07-2001).]
Title: FS1 SHIELD MESHES
Post by: Snipes on July 07, 2001, 03:57:00 pm
Ah... but segeltuch will not work for fs1 models. Nor will kazan's tools
Title: FS1 SHIELD MESHES
Post by: Joey_21 on July 07, 2001, 04:22:00 pm
 
Quote
Originally posted by Snipes:
Ah... but segeltuch will not work for fs1 models. Nor will kazan's tools

You can use FSMM2 to convert it from FS2 to FS1.
Title: FS1 SHIELD MESHES
Post by: Snipes on July 07, 2001, 04:23:00 pm
theres using your noggin  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: FS1 SHIELD MESHES
Post by: Joey_21 on July 07, 2001, 05:22:00 pm
 
Quote
Originally posted by Snipes:
theres using your noggin   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Heh, I just started modeling fully functioning fighters today and already I think I know just about everything there is to know. The only thing I'm lacking is making subobjects correctly and LODs/debris.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: FS1 SHIELD MESHES
Post by: morris13 on July 07, 2001, 07:46:00 pm
I've tried to use segeltouch before but it never opens my models, so after a few weeks of beating my head on it I gave up.
Title: FS1 SHIELD MESHES
Post by: Snipes on July 07, 2001, 07:52:00 pm
you have to have them in fs2 format for segeltuch to read them
Title: FS1 SHIELD MESHES
Post by: Ghost_13_Dragon on July 08, 2001, 04:28:00 am
Thoks, I actually used the newer version of Modelviw which can impot shields, the only thing I have to do now is sort out the docking stuff and make all of the appropriate icons for the ship, ah well, it'll hopefully be out by Monday evening.
Title: FS1 SHIELD MESHES
Post by: Joey_21 on July 08, 2001, 02:51:00 pm
 
Quote
Originally posted by Ghost_13_Dragon:
Thoks, I actually used the newer version of Modelviw which can impot shields, the only thing I have to do now is sort out the docking stuff and make all of the appropriate icons for the ship, ah well, it'll hopefully be out by Monday evening.

All that stuff is easy.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) You shouldn't have too much of a problem with that. Here's ("http://members.aol.com/bobboau/FSMM2.html") a very helpful tutorial by Bobboau.