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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 27, 2014, 05:56:11 am

Title: Nightly (Windows): 27 Sep 2014 - Revision 11089
Post by: SirKnightly on September 27, 2014, 05:56:11 am
Here is the nightly for Windows on 27 Sep 2014 - Revision 11089

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 122

Group: Standard
fso_Standard_20140927_r11089.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140927_r11089.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140927_r11089.md5)

Group: NO-SSE
fso_NO-SSE_20140927_r11089.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140927_r11089.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140927_r11089.md5)

Group: SSE
fso_SSE_20140927_r11089.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140927_r11089.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140927_r11089.md5)

Code: [Select]
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r11089 | niffiwan | 2014-09-26 21:56:53 -0500 (Fri, 26 Sep 2014) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/mod_table/mod_table.cpp
   M /trunk/fs2_open/code/mod_table/mod_table.h
   M /trunk/fs2_open/code/ship/shiphit.cpp

Fix mantis 2804: beams can use damage factors

Add game_setting.tbl option that allows beams to use weapons table
Armor/Shield/Subsystem damage factors
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