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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 28, 2014, 10:23:36 am

Title: Nightly (OS X): 28 Sep 2014 - Revision 11091
Post by: SirKnightly on September 28, 2014, 10:23:36 am
Here is the nightly for OS X on 28 Sep 2014 - Revision 11091

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 121

Group: Standard
fso_Standard_20140928_r11091.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20140928_r11091.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20140928_r11091.md5)

Code: [Select]
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r11089 | niffiwan | 2014-09-26 21:56:53 -0500 (Fri, 26 Sep 2014) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/mod_table/mod_table.cpp
   M /trunk/fs2_open/code/mod_table/mod_table.h
   M /trunk/fs2_open/code/ship/shiphit.cpp

Fix mantis 2804: beams can use damage factors

Add game_setting.tbl option that allows beams to use weapons table
Armor/Shield/Subsystem damage factors
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r11090 | chief1983 | 2014-09-28 10:06:18 -0500 (Sun, 28 Sep 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp
   M /trunk/fs2_open/code/mission/missionmessage.h

Fix Mantis 3109: Revert r11079 and reopen #2888 since I didn't realize that Fred messages also often use built-in suffix appending.  Need to either use FUBAR's original solution or re-engineer something else.
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