Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 30, 2014, 05:56:56 am
-
Here is the nightly for Windows on 30 Sep 2014 - Revision 11099
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 121
Group: Standard
fso_Standard_20140930_r11099.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140930_r11099.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20140930_r11099.md5)
Group: NO-SSE
fso_NO-SSE_20140930_r11099.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140930_r11099.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20140930_r11099.md5)
Group: SSE
fso_SSE_20140930_r11099.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140930_r11099.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20140930_r11099.md5)
------------------------------------------------------------------------
r11092 | z64555 | 2014-09-29 17:47:35 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/cutscene/cutscenes.cpp
From MageKing17, Makes the $CD: token for cutscenes.tbl optional. Useful, since a majority of assets no longer require physical CD's.
------------------------------------------------------------------------
r11093 | Goober5000 | 2014-09-29 21:18:28 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
use the OBJ_INDEX macro, because that's why we have it
------------------------------------------------------------------------
r11094 | Goober5000 | 2014-09-29 22:20:51 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
Between the Ashes HPC request: allow ships to attack others on the same team
------------------------------------------------------------------------
r11095 | Goober5000 | 2014-09-29 22:51:33 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudtarget.cpp
MageKing17's patch for Mantis #3110: Message Brackets not displayed with 'Invisible to Friendlies' flag
------------------------------------------------------------------------
r11096 | Goober5000 | 2014-09-29 23:02:14 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
and on the subject of Mantis #3110: fix the multi_sexp_deal_with_ship_flag issue that MageKing17 noticed, and tweak a sexp to be more clear
------------------------------------------------------------------------
r11097 | Goober5000 | 2014-09-29 23:29:13 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
Between the Ashes HPC request: extend ai-chase-same-team to ai-disarm, ai-disable, and ai-destroy-subsys too
------------------------------------------------------------------------
r11098 | Goober5000 | 2014-09-29 23:30:37 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aigoals.cpp
stupid missing parenthesis >.>
------------------------------------------------------------------------
r11099 | Goober5000 | 2014-09-29 23:32:02 -0500 (Mon, 29 Sep 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudshield.cpp
related to Mantis #2971: properly reset shield info when we have a null objp
------------------------------------------------------------------------
-
some BtA spoilers in here eh eh.
-
You saw nothing.
-
some BtA spoilers in here eh eh.
Shhhh. :)
-
HAY GUIYS! What you whispering about?